Borrowed Flesh
Démo disponible
About the game
Un roguelike de construction de deck mêlé d'horreur corporelle, dans lequel toute votre équipe partage un même deck : lorsqu'un héros tombe, toutes les cartes qui lui appartiennent meurent avec lui. Choisissez 3 âmes brisées parmi 5, survivez aux mutilations permanentes et aux esprits qui se délitent, puis descendez aussi loin que votre chair pourra le supporter.
Description d’origine sur Steam

A card-driven roguelike of body horror, in the lineage of Slay the Spire and Darkest Dungeon. Lead a party of broken souls down through three acts of a world that devours itself — from the first descent into the Catacombs and deeper still into the Sanctuary of Flesh, where something vast and starving waits in the dark.
Build your deck. Hold your party together. Descend.

Every run you choose 3 of 5 heroes, each with their own resource and their own way of ruining an enemy's day.

- Amos, the Butcher (Rage) — the wall. He stands in front of the people he loves and gives back everything he's given.
- Isolt, the Medic (Mana) — the surgeon. She closes wounds, quiets ruined minds, and does things to a corpse that a corpse shouldn't come back from.
- Sela, the Huntress (Mind) — the hunt. She reads the room, sets her shot up, and takes it once. That's usually enough.
- Mor, the Necromancer (Souls) — the harvest. The dead are raw material. He keeps what they leave behind, and sends it back out to fight.
- Ulrik, the Werewolf (Blood) — the beast. The moon turns whether you're ready or not, and what it turns him into doesn't play by the same rules.

Multi-phase bosses with cinematic signatures that change shape the instant you think you've won. Some aren't satisfied with simply killing you — and what they do to a hero they catch is better left to discover for yourself.

A terrible blow — or the wrong choice — can cost a hero an arm. They keep fighting. They're never the same. There are ways to put someone back together, and none of them are free.

Your heroes see things down here, and they carry them. Push them far enough and something gives: a mind that goes quiet and cruel, or — rarely, beautifully — one that hardens into something better. Some enemies aren't trying to kill you at all. They're working on the ones still standing, and they're patient about it.

Every run reshapes the branching path down — its battles, its events, and the choices that turn the course of your descent.

- 100+ cards across five classes, dozens of enemies, and a deep pool of relics and rule-breaking trophies.
- Three acts that escalate from dread to nightmare, each with its own bestiary, music and hand-painted scenes.
- Every run reshuffles the map, the encounters and the temptations — and which three souls you bring.
- Permadeath that bites: mutilations, lost souls, broken minds and the fallen all stay with you to the end.






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC