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Breachline

Çıktı

Andrew GamesKeşfedilme Sep 21, 2026

Oyun hakkında

Neon bir bilim kurgu kuşatmasında hattı savunun. Birbirinden farklı 16 kuleyi konuşlandırıp geliştirin, her düşmanın zayıf noktasını açığa çıkarın ve giderek zorlaşan 50 dalga ile amansız bölüm sonu canavarı saldırılarından sağ çıkın. Her tehdidin bir karşılığı var; üssünüz düşmeden önce onu bulun.

Steam’deki orijinal açıklama

DEFEND THE LINE

The swarm is coming in 50 escalating waves. Your base is the last thing standing between them and the breach. Place your towers, read the enemy, and adapt — or watch the line collapse.

16 TOWERS, 253 UPGRADES

This isn't a "build the same turret x10" defense. Every tower plays differently:

  • Laser & Plasma — precision damage and splash

  • Mortar & Salvo — area saturation and multi-target barrages

  • Arc Coil — chain lightning that jumps between packed enemies

  • Railgun — a line-piercing sniper that punches through columns

  • Flak Cannon — air-only burst fire that shreds the flyers ground turrets cannot reach

  • Pyro — stacking burn that hard-counters regenerators

  • EMP — strips shields and locks down tech

  • Acid — corrodes armor so everything else hits harder

  • Gravity Well — drags a whole column onto one point and pins it there for your splash towers

  • Minelayer — seeds the road with mines, and every blast hits the whole column around it

  • Scanner — reveals cloaked, burrowed and blinking units so every tower can hit them

  • Beacons — project damage / range / fire-rate auras that supercharge nearby towers

Pour 253 upgrade nodes across 17 trees into your favorites and reshape how they fight.

EVERY ENEMY HAS A COUNTER

15 enemy types and 6 multi-phase bosses, each built around a mechanic you must answer:

  • Armored, shielded, and self-healing units

  • Flyers that ignore ground-only turrets

  • Burrowers, cloakers and blink-teleporters that vanish from your sights

  • Splitters that multiply on death

  • Sweepers that defuse your mines

  • Bosses that fortify mid-fight and grow their own health bar

Bring the wrong loadout and you stall. Bring the right answer — Scanner for the invisible, AA for the skies, Acid for the armored — and you cut through.

ONE TIGHT RUN

A full campaign is ~45 focused minutes: 50 waves, 10 boss encounters, real decisions every round. Calm, readable visuals even at 60-enemy swarm density. Easy to learn, brutal to master.

FEATURES

  • 50-wave campaign across a 5-act difficulty curve

  • 16 distinct towers with deep, branching upgrade trees

  • 6 unique bosses with phase mechanics

  • Aura & synergy system — position towers to amplify each other

  • Per-type cost escalation that forces real economy choices

  • Fully offline — no account, no always-online

Demo ve çıkış bilgileri

Güncel kontrol verilerinde doğrulanmış bir demo yok. Bu, oyunun hiçbir zaman demosu olmadığı anlamına gelmez; en güncel bilgiyi Steam sayfasından kontrol edin.

Demo, oyun testi ve erken erişim arasındaki fark

Bilgi ve görseller: Steam · Son kontrol UTC