TryNextGameZnajdź następną grę
PL
← Wróć do odkryć

Breachline

Wydana

Andrew GamesOdkryto Sep 21, 2026

About the game

Utrzymaj linię podczas neonowego oblężenia science fiction. Rozstawiaj i ulepszaj 16 różnych wież, odkrywaj słabość każdego wroga i przetrwaj 50 coraz trudniejszych fal oraz nieustępliwe ataki bossów. Na każde zagrożenie istnieje sposób — znajdź go, zanim twoja baza upadnie.

Oryginalny opis ze Steam

DEFEND THE LINE

The swarm is coming in 50 escalating waves. Your base is the last thing standing between them and the breach. Place your towers, read the enemy, and adapt — or watch the line collapse.

16 TOWERS, 253 UPGRADES

This isn't a "build the same turret x10" defense. Every tower plays differently:

  • Laser & Plasma — precision damage and splash

  • Mortar & Salvo — area saturation and multi-target barrages

  • Arc Coil — chain lightning that jumps between packed enemies

  • Railgun — a line-piercing sniper that punches through columns

  • Flak Cannon — air-only burst fire that shreds the flyers ground turrets cannot reach

  • Pyro — stacking burn that hard-counters regenerators

  • EMP — strips shields and locks down tech

  • Acid — corrodes armor so everything else hits harder

  • Gravity Well — drags a whole column onto one point and pins it there for your splash towers

  • Minelayer — seeds the road with mines, and every blast hits the whole column around it

  • Scanner — reveals cloaked, burrowed and blinking units so every tower can hit them

  • Beacons — project damage / range / fire-rate auras that supercharge nearby towers

Pour 253 upgrade nodes across 17 trees into your favorites and reshape how they fight.

EVERY ENEMY HAS A COUNTER

15 enemy types and 6 multi-phase bosses, each built around a mechanic you must answer:

  • Armored, shielded, and self-healing units

  • Flyers that ignore ground-only turrets

  • Burrowers, cloakers and blink-teleporters that vanish from your sights

  • Splitters that multiply on death

  • Sweepers that defuse your mines

  • Bosses that fortify mid-fight and grow their own health bar

Bring the wrong loadout and you stall. Bring the right answer — Scanner for the invisible, AA for the skies, Acid for the armored — and you cut through.

ONE TIGHT RUN

A full campaign is ~45 focused minutes: 50 waves, 10 boss encounters, real decisions every round. Calm, readable visuals even at 60-enemy swarm density. Easy to learn, brutal to master.

FEATURES

  • 50-wave campaign across a 5-act difficulty curve

  • 16 distinct towers with deep, branching upgrade trees

  • 6 unique bosses with phase mechanics

  • Aura & synergy system — position towers to amplify each other

  • Per-type cost escalation that forces real economy choices

  • Fully offline — no account, no always-online

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC