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Breachline

発売済み

Andrew Games掲載日 Sep 21, 2026

About the game

ネオンに彩られたSF世界の包囲戦で戦線を死守せよ。個性の異なる16種類のタワーを配置・アップグレードし、あらゆる敵の弱点を暴き、激しさを増す50のウェーブと容赦ないボスの猛攻を生き延びましょう。どんな脅威にも対抗策はあります。基地が陥落する前に見つけ出してください。

Steamの原文説明

DEFEND THE LINE

The swarm is coming in 50 escalating waves. Your base is the last thing standing between them and the breach. Place your towers, read the enemy, and adapt — or watch the line collapse.

16 TOWERS, 254 UPGRADES

This isn't a "build the same turret x10" defense. Every tower plays differently:

  • Laser & Plasma — precision damage and splash

  • Mortar & Salvo — area saturation and multi-target barrages

  • Arc Coil — chain lightning that jumps between packed enemies

  • Railgun — a line-piercing sniper that punches through columns

  • Flak Cannon — air-only burst fire that shreds the flyers ground turrets cannot reach, and can force them down onto the road

  • Pyro — stacking burn that hard-counters regenerators

  • EMP — strips shields and locks down tech

  • Acid — corrodes armor so everything else hits harder

  • Gravity Well — drags a whole column onto one point and pins it there for your splash towers

  • Minelayer — seeds the road with mines, and every blast hits the whole column around it

  • Scanner — reveals cloaked, burrowed and blinking units so every tower can hit them

  • Beacons — project damage / range / fire-rate auras that supercharge nearby towers

Pour 254 upgrade nodes across 17 trees into your favorites and reshape how they fight.

EVERY ENEMY HAS A COUNTER

17 enemy types and 7 multi-phase bosses, each built around a mechanic you must answer:

  • Armored, shielded, and self-healing units

  • Flyers that ignore ground-only turrets

  • Burrowers, cloakers and blink-teleporters that vanish from your sights

  • Splitters that multiply on death

  • Sweepers that defuse your mines

  • Dropships that unload ground troops, and armored airships that bomb your base

  • A flying carrier boss that launches squadrons, then carpet-bombs your towers

  • Bosses that fortify mid-fight and grow their own health bar

Bring the wrong loadout and you stall. Bring the right answer — Scanner for the invisible, AA for the skies, Acid for the armored — and you cut through.

ONE TIGHT RUN

A full campaign is ~45 focused minutes: 50 waves, 10 boss encounters, real decisions every round. Calm, readable visuals even at 60-enemy swarm density. Easy to learn, brutal to master.

FEATURES

  • 50-wave campaign across a 5-act difficulty curve

  • 16 distinct towers with deep, branching upgrade trees

  • 7 unique bosses with phase mechanics

  • Aura & synergy system — position towers to amplify each other

  • Per-type cost escalation that forces real economy choices

  • Fully offline — no account, no always-online

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC