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ECHO

Coming soon

SyncBit SoftwareDiscovered Sep 21, 2026

About the game

Leave solid copies of yourself behind — then leap off them. Echo is a precision puzzle-platformer: place echoes to build your path, dash through lasers, and outsmart every room. No story, no filler — just you, your echoes, and the next challenge.

Original Steam description

A precision platformer built around one rule: you leave echoes of yourself behind.

Place an echo mid-jump — it becomes solid. A platform. A shield. A bridge. You carry three at a time. Every placement is a decision; every deletion, a second chance.

One mechanic. Infinite depth. 

How it works

Your echoes aren't decorations — they're tools. Ride them, jump off them, block lasers with them, bridge a gap and delete it behind you as you fall. The same three echoes that feel simple in level one will demand everything from you by level twenty-five.

No shortcuts. No hand-holding. Just the mechanic, and you.

Die. Learn. Own it.

Instant respawn. No checkpoints to soften the blow, no filler to pad the time.

Hazards compound as you progress — spikes, sweeping lasers, patrolling enemies, turrets, vanishing floors, moving platforms. Each one teaches you something. Each death is data.

You'll fail a run that felt impossible, then clear it on muscle memory alone. That's ECHO.

Controls

Move — WASD / Arrows / Left Stick

Jump — Space / W / A / A

Dash — Shift / B

Place Echo — C / X

Delete Echo — E / Y

Full controller support — including on-screen button prompts for Xbox controllers.

Designed for fans of Celeste, N++, and Super Meat Boy.

ECHO began as a solo project. After extensive playtesting and iteration, it's heading to a full Steam release.

🕹️ Game Roadmap

[ ] 500 wishlists (Steam Deck Verified)

[ ] 1000 wishlists (Speedrun Mode and Leaderboard)

[ ] 2500 wishlists (Assist Mode — adjust speed and jump height, basically an easy mode)

[ ] 5000 wishlists (New level pack with enemies, created with the community)

[ ] 10000 wishlists (Player and Echo skins, Original Soundtrack)

[ ] 25000 wishlists (Local Co-op and Multiplayer)

[ ] 50000+ wishlists (Level Editor + Steam Workshop)

Credits

Game Development & Level Design — Ionașcu Andrei
Music & SFX — Ionașcu Cristian
Cover Art — Ionașcu Andrei

Dash. Echo. Repeat.

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC