TowerBound
Demo verfügbar
About the game
In diesem Turm gibt es kein Glück. Jedes Monster, jeder Gegenstand und jede verschlossene Tür folgt deterministischen Regeln. Fünfzig Stockwerke aus dem Originalspiel bilden ein einziges riesiges Logikrätsel. Setze LP, Gold und Schlüssel in genau der richtigen Reihenfolge ein, sonst versperrst du dir selbst den weiteren Weg. Ein Pixelart-Rätsel-RPG in der Tradition von Tower of the Sorcerer.
Originalbeschreibung auf Steam
There is no luck in this tower. No dice rolls, no misses, no critical hits. Every enemy's strength, every reward, every outcome is fully deterministic, which turns the entire climb into one enormous logic puzzle. And you can solve it.
Towerbound is a 2D pixel-art puzzle-RPG in the classic Tower of the Sorcerer tradition: climb fifty floors, key by key, fight by fight, decision by decision.
Every fight is decided before you take it
Walk into a monster and the outcome is already fixed by your stats and theirs. You can read exactly what a fight will cost before you commit. The challenge isn't surviving the fight. It's choosing which fights, in which order. Kill this guard now, or come back stronger? Open the red door, or hold the key?
The original game's fifty floors. Zero procedural generation.
Every floor is a deliberately designed puzzle, not a random roll. HP, attack, defense, and gold are currencies, and spending them in the wrong order has real consequences. Fight too early, waste a key, or buy the wrong upgrade, and you can seal your own way forward. The tower doesn't kill you; your plan does.
Features
- The original game's 50 floors; every layout a deliberate puzzle
- Deterministic, RNG-free combat you can calculate before you commit
- Resource management as the core puzzle: HP, attack, defense, gold, and color-coded keys are all currencies
- A growing toolkit of staffs, wings, pickaxes, and bombs, each one a new way to bend the tower's rules
- Altars, merchants, and NPCs; power is for sale, if you can pay the price
- Boss encounters and story beats woven through the climb
- A bestiary that fills in as you defeat each foe
- Full controller support, built with Steam Deck in mind
- Warm, torch-lit pixel art in a single hand-crafted palette
For fans of
If you love Tower of the Sorcerer (魔塔), Tactical Nexus, DROD, or any game where the real boss is your own decision-making. The tower is waiting.






Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC