Pluck Em!
Demnächst
About the game
Wehre in diesem fesselnden Arcade-Shooter, der von den Klassikern der 8- und 16-Bit-Ära inspiriert ist, lästige gefiederte Plagegeister ab. Erkunde seltsame Biome, entdecke bizarre Vogelarten, verdiene Medaillen, verbessere deine Ausrüstung und lüfte Geheimnisse, die wahrscheinlich besser unentdeckt geblieben wären.
Originalbeschreibung auf Steam
Fight off annoying feathered pests in this addictive arcade shooter inspired by the classics of the 8- and 16-bit era. Explore strange biomes, discover bizarre bird species, earn medals, upgrade your gear and uncover secrets that are probably better left undiscovered.
Pluck Em! is a colorful arcade shooter inspired by the golden age of gaming, when all you needed was quick reflexes, good aim and a healthy disregard for wildlife.
Travel across a world filled with forests, swamps, beaches, frozen wastelands, deserts and places that definitely weren't approved by local authorities. Along the way you'll encounter dozens of bird species, earn medals, unlock new equipment and gradually build a bestiary packed with facts, legends and the occasional complete nonsense.
Because every bird has a story.
Some of those stories are even true.
Become a Certified Bird Expert*
*Certification not legally recognized anywhere.
Discover dozens of species across 11 unique biomes.
Learn fascinating facts about nature, history and culture.
Then immediately ruin that education by reading a rumor claiming the same bird once robbed a merchant, started a cult or refuses to cast a shadow.
We're not saying these stories are true.
We're just saying nobody has disproven them.
A World Full of Feathers
🦆 Explore 11 distinct biomes
📖 Complete your Bestiary
🏆 Earn medals and hunting trophies
🎯 Master skill-based shooting challenges
👑 Face biome bosses
🛒 Unlock upgrades and gadgets
🌞 Discover species active at different times of day
🌴 Find hidden secrets scattered across the world
Built With AI. Polished With Stubbornness.
Pluck Em! is an experimental game created almost entirely with AI-powered tools.
Visual assets and code were generated using Moonlake AI.
Music was created with Suno AI.
The gameplay systems, balancing, testing, bug fixing, polishing and thousands of tiny decisions required to transform a pile of generated content into an actual game were handled manually.
In other words:
The AI did the heavy lifting.
The human spent weeks asking:
"Yes, but can you make it less terrible?"
Repeatedly.
One More Thing...
Somewhere in the desert there's a place most hunters never find.
A quiet oasis.
A few palm trees.
A mysterious falcon.
And absolutely nothing strange going on.
Probably.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC
