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DIMAZE

体験版あり

tazarosu · ramos掲載日 Sep 13, 2026

About the game

The instant an enemy starts casting, devour the spell, magic circle and all. Fire their fireballs and lasers right back. The stronger the enemy, the stronger your weapon. Climb a tower rising from a ruined Earth, where every floor opens onto another dimension, in this 3D action roguelite.

Steamの原文説明

Devour every enemy spell. Then fire it back.

▶ Free demo available — about 15 minutes to play.

DIMAZE is a 3D action roguelite where you swallow enemy spells into a vortex and fire them straight back. Ore and weapons in hand — keep climbing the endless labyrinth, and grow stronger with every floor.

Story

A tower rises from the ruined Earth. Inside, every floor opens onto a dungeon from another dimension. To survive, the only way is forward.

On the Floor of Awakening, you gain the power of a vortex that devours magic. Use it, and climb the tower.

Steal enemy skills


  • Fireballs, ice spears, eye lasers: absorb enemy attacks with your Drain Hole and store them as your own skills
  • Floating enemies out of your sword's reach? Shoot them down with what you stole
  • Some enemies parry your magic and send it right back. Read the timing

Imbue your blade


  • Break elemental ores growing from the dungeon walls to cloak yourself in thunder, flame, venom or frost. Thunder makes every hit critical; frost freezes enemies solid
  • Katana, longblade, axe, fists and staves, each with its own combo. The katana's third strike is an iaido draw
  • Weapons roll random bonus effects such as critical chance or life steal, with more at higher rarities

Keep the flow going


  • Chain your attacks and your damage multiplier keeps climbing, with no cap. Stolen skills get the same multiplier
  • Knock an enemy down and your next hit is a critical

A labyrinth that changes every climb

  • Generated floors with branching paths, hidden chests and rare pots
  • Bring back Dimglyph tablets to rewrite the rules of the next floor: double chests, a fully revealed map, double attack... but stronger enemies too
  • Fall, and climb again. Higher next time

Credits

Programming / Game Design: tazarosu

3D Design: ramos

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情報・画像:Steam · 最終確認 UTC