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Stick Wars: The Laneborn

Demo available

SeeGridDiscovered Sep 22, 2026

About the game

A 2D stickman strategy game on three lanes: you don’t micro troops, you decide gold, deployments and upgrades. Ally champions, bosses that switch lanes, a campaign that keeps getting tougher, and 1v1 online multiplayer in the free demo.

Original Steam description

A 2D strategy game in real time, fought across three lanes, TOP, MID and BOT, where you win with decisions, not frantic clicking.

Minions, towers and enemy waves push on their own. You choose where the gold goes, which lane to break and when to commit. Destroy the enemy base to win. Lose yours, and it’s over.

You can’t buy everything. Upgrade towers to hold a lane, or upgrade your base for more HP, faster gold and quicker spawns. Deploy Soldiers, Archers and Commanders where they matter, watching costs and cooldowns. Catapults hit structures only, so push them forward before the enemy plugs the gap. Often the match is decided before the armies even clash.

Allied champions
The campaign hands you new tools as you climb. The Warlock summons Wraiths, gathers fallen ghosts and turns them into Skeleton Warriors and Archers. From level 2, the Minotaur brings melee fury, a retreat and abilities that scale. From level 3, the Hero Archer delivers ranged DPS and smart kiting. Champions level up, earn XP and unlock skills in battle, with respawns, cooldowns and gold costs that punish poor timing. Later stages unlock more of the roster: up to five allied champions in a match, chosen by you.

Enemy bosses
Each campaign level raises the stakes. The enemy Minotaur presses melee with Bloodlust, Maze Master, Sharpened Horns and area Fury. From level 2, the Hero Archer answers at range with heavy arrows, regeneration and Multishot. From level 3, the Paladin tanks with Aura and Final Verdict. They switch lanes, level up and grow more dangerous as the fight stretches on.

Campaign and progression
The full game releases with 10 campaign levels. The free demo includes 3 of them. Each has its own waves, compositions and a soundtrack that moves from opening to clash to climax. Saves with profiles, unlocked stages and lasting progression. A tutorial inside the game with animated cards for every unit, structure and ability. Interface available in Italian, English and more.

1v1 online multiplayer
Same lanes, same gold, but the other side is a real player. Online 1v1 is playable now in the free demo. The campaign works offline; an internet connection is needed only for 1v1.

Lane pushing strategy in a MOBA spirit, drawn as highly stylized stickmen. Three lanes, economy, upgrades, siege units, up to five allied champions and a gallery of enemy bosses with AI and abilities that grow. Play the campaign against the AI or go 1v1 online, with camera pan, zoom and a minimap.

This is an early build. The full release ships with 10 campaign levels, 3 of which are playable in the free demo, and more levels are planned after that. Feedback on balance, UI clarity and how the game feels to play is welcome, because it helps shape the full release.

What I'm working on

These features are in development and are not in the game yet. I'm aiming to have them ready for launch, but I can't promise it yet.
  • Items and an inventory for your champions
  • A healing area in the base, and recall to base to heal and get back into the lane
  • The jungle, with neutral monsters that give bonuses, and spells you cast on the map
  • More standard units, plus new talents and abilities for new and existing champions

Demo and release information

A Steam demo was found at the latest check. Confirm it is still available in your region on Steam before downloading.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC