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Rainfusor

Есть демоверсия

AnodaxiaДата обнаружения Oct 6, 2026

About the game

СОЧЕТАЙТЕ СТИХИИ, создавая причудливые стили игры. Разрывайте и пожирайте сегментированных жуков в комнатах этого сайд-скроллингового безумного физического rogue-аркада. Никаких крошечных прибавок к характеристикам, платформинга или окончательной смерти. Вместо этого открывайте экстремальных персонажей с обоюдоострыми особенностями, руны, комбинации заклинаний и синергии, чтобы вновь обрести целостность через жертву.

Оригинальное описание в Steam

What if basic skills could be combined from elements, but every combination was extremely strange, and all the synergies not only buffed you but also strengthened enemies and altered their behavior, affecting your playstyle? This is not a normal magic-crafter.

Gameplay

  • Devour procedurally generated side-scrolled rooms, each room aligned with a specific element

  • You have permanent flight and dash and zip swiftly through rooms while attacking with auto-homing manual attacks

  • Start the game as certain incarnations (12 in total) of yourself with pre-equipped elements and runes

  • The rooms are contaminated with various segmented bug-like enemies that can fly/jump/attach that you can destroy segment-wise and split into multiple small versions of themselves

  • Combine elements together to form 64 (4x4x4) prisms - slotted into either your Cast slot or Dash slot or into Chained Prism Slots (that cause effects after the Cast or Dash Prism hits/spawns/ends) - and to generate runes

  • Each prism has 3 element slots: its damaging nature, its activation and its expression, and the exact order forms runes between slots and from the slots themselves, and those runes define both how the spell acts and what arcane synergies you can pick later

  • Unlike in other magic crafters, the runes are a byproduct of element order, not directly used

  • 10 Runes can activate 45 synergies - passive boosts to both you and enemies, but they are all unique, conditional, intense, risky and crazy, and alter the enemy behavior, no boring +30% damage kinds of passives

  • The enemies progress not through boring health bloat, but through gaining more segments and new behaviors!

  • Prisms are chained together, in order, a prism's attack is born from the end/spawn/hit of another prism's attack

  • Equipping a specific element and its associated runes makes the world oppose those elements and runes, affecting what rooms and rewards you get as a result, elements that enable duplicate runes in different prisms won't be rewarded on room clear

  • Most incarnations, prisms, runes, and synergies are mysteries, until you do unlock/discover them

  • No permadeath! You only restart a room on death.

  • Because there is no permadeath, the physics can go seriously crazy, but you don't have to lose the entire run to RNG physics!

  • Abuse the power of gravity without having to obey it yourself!

Story

You were vast once, a planetary consciousness. But a cataclysm happened and all that you were was shattered and scattered and now your corpse is full of holes and strange creatures born from them. A spark of your awareness remains, first numb and hollow, but growing hungry, and it will devour its own knowledge and connection to its old body back... but it will never be the same. You hunger for integrity within yourself

ELEMENTS

There are 4 elements, you get each by clearing a corresponding biome bubble, or by having met the right conditions to receive it. 2 different elements in a spell grant you a beneficial rune (like Matter+Void=Invisibility), 2 same elements in a spell grant you a highly risky slightly beneficial rune (like Matter+Matter=Stasis, which has negative effects)

  • The price of Aether is your blood (uses Health, needs low Health for maximum power)

  • The price of Flux is your time (charged up in many ways, no effect instantly)

  • The price of Matter is your environment (uses up Rocks)

  • The price of Void is your spatial coherence (contaminates you with Distortion and Ruin and can even Pull you)

Aether

The lifeblood nourishes chaos, borne by it

Aether focuses on managing Health as a source of Damage, blood-bonds and Chaos

  • Global instant zap-like attacks that cost your own Health and apply Bond

  • Bond curse that causes enemies to share in your Pain

  • Ardor meter that fills up with Aether attacks and gives you Health Regen and Speed

  • Mania at 100% Ardor that applies Bond curse to all enemies, makes you waaay too fast and blocks your regen

  • Chaotic effects and multiplication of attacks

Flux

The endless growth expels all suffering

Flux focuses on charging up instant attacks, Push and using Walls/Rocks for extra damage

  • Wide but small charged-up attacks that Push and apply Echo

  • Echo curse that causes enemies to bounce from Walls/Rocks or simply after a second, with extra Damage

  • Has the lowest range, and can backfire due to enemies pinballing back into your face, but very dynamic

Matter

The gravity binds, bounds, structures

Matter focuses on delayed attacks that consume nearby Rocks and interrupt enemies

  • Shard-like attacks from Rocks that shrink Rocks and home onto enemies, with a final explosion

  • Matter damage interrupts/stops/slows enemies and stops them from flying for a second, making them plummet

  • Extremely safe to use... or is it? On its own, you have to rely on Rocks regrowing... which takes time

Void

The fade distorts, all-consuming

Void focuses on draining area attacks that Pull enemies and apply a dangerous but powerful meter to you that you have to manage to prevent it from overflowing

  • Global decaying Rift attacks that apply Distortion to you when you touch them

  • Void Damage that has high damage, Pulls and applies Distortion to you

  • Distortion meter that increases your Damage and gives you some Health regen

  • Ruin at 100% Distortion that cuts your Health down to 1 for several seconds, very risky

Aether and Void might be inherently dangerous to use... but they also contain the only ways to heal in this game... playing with purely Flux and Matter requires precision, as you can't heal

Runes and Synergies

Each element has vast and mysterious interactions with others based on how it is combined and no element is easy to predict in what mechanics it will unlock and what kind of gameplay it will allow (ex. Flux + Matter have an Energize rune, Matter + Void have an Invisibility rune, Void + Aether have a Xenogeny rune, the rune combinations unlock all sorts of crazy synergies, like a synergy that corrupts nearby obstacles to drain and enrage enemies when you are invisible and so on)

The game is made in a highly specialized in-house AVX2 & DX12 SM6.0 based engine with asset-less shader-only graphics, so please, try the demo first to see if your device can run it, older devices can't 

Информация о демоверсии и выходе игры

При последней проверке найдена демоверсия в Steam. Перед загрузкой убедитесь на странице Steam, что она по-прежнему доступна в вашем регионе.

Демоверсия Steam, тестирование и ранний доступ: в чём разница?

Информация и изображения: Steam · Последняя проверка UTC