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Wisp: Elemental Conflict

Démo disponible

Two MOTES STUDIOS LLCDécouvert le Sep 21, 2026

About the game

Vous commencez sous la forme d'un simple Wisp neutre. Absorbez des particules élémentaires, ajoutez des effets élémentaires et renforcez vos capacités, développez votre puissance et survivez dans un monde déjà en guerre contre lui-même. 12 éléments. 11 capacités. 12 boss. Progression permanente. Chaque partie offre une nouvelle chance.

Description d’origine sur Steam

Overview

You begin as nothing — a mote of raw magic drifting through a world that doesn't know your name yet. Absorb elemental energy from the world around you,

transform your Wisp, and grow powerful enough to challenge a world boss. Then die, bank your Shards, and try again stronger.

WISP: Elemental Conflict is a top-down elemental roguelike where your build is made of the world itself.

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Absorb. Shape. Survive.

Elemental motes scatter across every biome. Collect them. Pour them into your abilities to change how they behave — a Fire Dart ignites on contact, a

Void Nova shreds, a Crystal Shield erupts with shrapnel when it breaks. The same 11 abilities express themselves across 12 distinct elements: Fire,

Water, Ice, Lightning, Wind, Earth, Metal, Crystal, Wood, Light, Dark, and Void.

Invest motes into your three body stats — Vitality, Armor, and Mana — to shape who your Wisp becomes. Reallocate freely between runs. Experiment without

penalty.

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A Living World at War With Itself

The ecosystem isn't waiting for you. It has its own agenda.

8 distinct creature types compete for resources and territory across every run — and most of them will turn on you the moment you step into their range:

- Sprites forage peacefully — until you're the most interesting thing nearby

- Hunters sprint and stalk with predatory aggression

- Lurkers stalk invisibly and pounce from the shadows

- Swarms coordinate in packs — disturb one, disturb all

- Sentinels guard their territory with ranged precision

- Wraiths fire from distance and retreat when pressed

- Colossi are armored tanks that charge and retaliate

- Harbingers dodge your shots, raise damage shields, and burst-fire in rings

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4 Worlds. 12 Biomes. 12 Bosses.

Every run takes you through one of four worlds — The Burning Reaches, The Fractured Expanse, The Sunken Realm, or The Abyssal Hollow — each home to three

elementally themed biomes and a named world boss. The Emberlord. The Tide Sovereign. The Prism Oracle. The Ancient Still. Each boss is a signature

elemental encounter. Defeat one to end your run and claim your Shards.

Worlds unlock through meta-progression — each victory opens the door to harder terrain, stranger creatures, and more powerful rewards.

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Grow Between Runs

Shards are the only currency that survives death. Spend them to expand your mote capacity, unlock new abilities, and push deeper into worlds that don't

pull their punches. Every run is a clean slate. Every run builds on everything that came before.

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Key Features

- 12 elemental motes — each changes the behavior, visuals, and feel of every ability

- 11 abilities — Dart, Dash, Shield, Orb, Lance, Nova, Aura, Teleport, Vortex, Stealth, Seeker

- 3 body stats shaped by mote investment — Vitality, Armor, Mana

- 8 creature types in a living ecosystem with their own behaviors and rivalries

- 12 named elemental bosses, one per biome

- 4 worlds across 12 procedurally generated biomes

- Persistent meta-progression via Shards — grow permanently between runs

- Casual-friendly run length — pick up, play, and put down without losing your footing

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC