Subsector Zero
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About the game
Un jeu d'horreur en espace liminal inspiré des backrooms, dont les niveaux sont réellement d'une longueur infinie.
Description d’origine sur Steam

Limited health and resources, a journal to document what you find and see, an unknown monstrosity hunting you around every corner, in a seemingly endless labyrinth. How long will you survive for? And if you do, can you find the exit?

Procedurally generated areas
Collectables for health, hunger, and thirst
Co-op so you can have your friends get devoured while you run
Completely different layout on every playthrough
Chance to find inscriptions on the walls that clue you into them
A zoom feature to see things in better detail
A flashlight, necessary for some areas
Each death slowly corrupts you until you become one of them
Late 90's style camera as your eyes
The floors and walls are not always as they seem. It can be to your own detriment or benefit
There is a chance you can fall into a less than desired area

This is the first game we have made and we would like for it to not be our last. That being said, we are still honing our skills so please let us know if there is any pointers you have that would benefit the game! We will be releasing more levels as time goes on so look forward to more refined levels as they are developed. Your input will help them!
P.S. please buy our friendslop so we can continue to afford our hard liquor addiction - T4NK, Market Director





Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC