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Concert of Power

Скоро

Piedmont GamesДата обнаружения Sep 21, 2026

About the game

Правьте расколотой Северной Америкой, где любое притязание может обернуться кризисом, а каждый кризис испытывает баланс сил. Развивайте промышленность, управляйте торговлей, заключайте договоры, изолируйте соперников и решите, сохранить ли хрупкий порядок или стать силой, которая его разрушит.

Оригинальное описание в Steam

A game of Crowns, Claims, and Balance of Power

Generations after the collapse, North America is a continent of crowns. Kingdoms, grand duchies, principalities and republics share a map none of them drew, and every one of them wants a better share of it.

- Press your claims and take land without a war.

- Bribe, forge, sponsor rebels and partition in secret.

- Expand too fast, and the Concert answers.

Take Land without War

- Every campaign seeds claims: your people under another crown, old frontier grievances, a nation split in two.

- Demand the region and open a dispute the whole continent watches.

- Win the Interested Powers to your side with backing and neutrality deals.

- Strangle the owner's trade and wear down its Resolve until it yields.

- Fail, and you walk away with a casus belli.

Machiavellian Tactics

- Stage a false flag and claim the moral high ground.

- Forge a dispatch and let a rival take the blame.

- Fund rebels who rise, then call on you to protect them.

- Plant settlers to tip a border region your way.

- Bribe a guarantor to walk away.

- Every scheme can leak, and everyone remembers.

Partition/Carve-up Deals

- Sit down with a partner at the Treaty Table and divide a rival's regions between you.

- Sign a pact nobody else may see, and owe each other a share of the work.

- Keep it quiet, and the map changes in one stroke. Let it leak, and the whole continent reads the terms.

The Concert

- Every gain alarms someone. Grab too much, too fast, on too thin a claim, and the warnings start.

- Warnings become a crisis. A crisis becomes a coalition, and nations that hate each other set their quarrels aside to contain you.

- Reassure the alarmed, justify your claims, or earn the rank that lets you get away with more.

Limited Wars, Lasting Consequences 

- A casus belli is the only road to war, for you and for them.

- Raise your corps, hold the front, blockade the coast and force the peace.

- Being bogged down in a long war causes instability and deep economic pain.

Economy & Continental Trade

- Feed your people, build mills, mines and factories, and sell what your neighbors can't make.

- Trade is leverage: an embargo bites, a customs union binds, a dependent neighbor bends.

- Land you win must be integrated before it pays, and faster where your own people already live.

Rise in Rank

- Standing and prestige decide what you can get away with.

- Grow, keep your word, and win the Great Powers' recognition to raise your crown from Duchy to Kingdom.

- The Great Powers write the rules. Become one.

A New Continent Every Campaign

- Up to thirty nations, around 250 regions, never the same map twice.

- Every nation follows a doctrine of its own and plays to it.

- They offer, counter, call in favors, embargo, ally and betray.

  

Информация о демоверсии и выходе игры

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