TryNextGameTrouvez votre prochain jeu
FR
← Retour aux découvertes

Concert of Power

À venir

Piedmont GamesDécouvert le Sep 21, 2026

About the game

Dirigez une Amérique du Nord fracturée où chaque revendication peut déclencher une crise, et où chaque crise met à l'épreuve l'équilibre des pouvoirs. Développez l'industrie, contrôlez le commerce, concluez des traités, isolez vos rivaux et décidez si vous préserverez cet ordre fragile ou deviendrez la puissance qui le brisera.

Description d’origine sur Steam

A game of Crowns, Claims, and Balance of Power

Generations after the collapse, North America is a continent of crowns. Kingdoms, grand duchies, principalities and republics share a map none of them drew, and every one of them wants a better share of it.

- Press your claims and take land without a war.

- Bribe, forge, sponsor rebels and partition in secret.

- Expand too fast, and the Concert answers.

Take Land without War

- Every campaign seeds claims: your people under another crown, old frontier grievances, a nation split in two.

- Demand the region and open a dispute the whole continent watches.

- Win the Interested Powers to your side with backing and neutrality deals.

- Strangle the owner's trade and wear down its Resolve until it yields.

- Fail, and you walk away with a casus belli.

Machiavellian Tactics

- Stage a false flag and claim the moral high ground.

- Forge a dispatch and let a rival take the blame.

- Fund rebels who rise, then call on you to protect them.

- Plant settlers to tip a border region your way.

- Bribe a guarantor to walk away.

- Every scheme can leak, and everyone remembers.

Partition/Carve-up Deals

- Sit down with a partner at the Treaty Table and divide a rival's regions between you.

- Sign a pact nobody else may see, and owe each other a share of the work.

- Keep it quiet, and the map changes in one stroke. Let it leak, and the whole continent reads the terms.

The Concert

- Every gain alarms someone. Grab too much, too fast, on too thin a claim, and the warnings start.

- Warnings become a crisis. A crisis becomes a coalition, and nations that hate each other set their quarrels aside to contain you.

- Reassure the alarmed, justify your claims, or earn the rank that lets you get away with more.

Limited Wars, Lasting Consequences 

- A casus belli is the only road to war, for you and for them.

- Raise your corps, hold the front, blockade the coast and force the peace.

- Being bogged down in a long war causes instability and deep economic pain.

Economy & Continental Trade

- Feed your people, build mills, mines and factories, and sell what your neighbors can't make.

- Trade is leverage: an embargo bites, a customs union binds, a dependent neighbor bends.

- Land you win must be integrated before it pays, and faster where your own people already live.

Rise in Rank

- Standing and prestige decide what you can get away with.

- Grow, keep your word, and win the Great Powers' recognition to raise your crown from Duchy to Kingdom.

- The Great Powers write the rules. Become one.

A New Continent Every Campaign

- Up to thirty nations, around 250 regions, never the same map twice.

- Every nation follows a doctrine of its own and plays to it.

- They offer, counter, call in favors, embargo, ally and betray.

  

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC