Hidden Clause
Yakında
Oyun hakkında
Gizli Madde Bu, rıza, izinler, kayıtlar ve arayüz itaati ile ilgili bağımsız bir interaktif anlatım oyunudur. İmza, reddet, bekle, bak, tıkla ve sistemin eylemlerinizi ve sessizliğinizi kanıtlara dönüştürmesiyle birlikte yazın.
Steam’deki orijinal açıklama
Hidden Clause is a Windows standalone interactive narrative game.
It is not a traditional stat-growth or combat game. It is an interface-driven story about consent, record keeping, permissions, and displaced responsibility. Across eleven chapters, you move through a candidate zone, simulated camera permission, a sending workflow, a nursery-rhyme player, a room without rules, a permission countdown, a white dot on the ground, an overview system, memory calibration, an asset room, and a final gaze.
You sign, refuse, wait, look away, click, type, and stay silent. The game treats those actions as narrative material, revealing the clauses hidden behind prompts, buttons, white-text warnings, and backend-like archives.
Launch version includes:
- Eleven chapters of interactive narrative content.
- Standalone Windows window; no browser required.
- Original BGM, short sound effects, and a WebGL final-chapter sequence.
- Interface-based interactions built around prompts, files, simulated permissions, archives, and gaze feedback.
- External links open in the system browser and do not take over the game window.
Safety boundary:
All camera, system permission, contacts, sending, backend log, and war-observation screens are in-game simulations. The game does not access a real camera, does not read real contacts or private data, does not connect to real external systems, and does not perform real sending actions.






Demo ve çıkış bilgileri
Güncel kontrol verilerinde doğrulanmış bir demo yok. Bu, oyunun hiçbir zaman demosu olmadığı anlamına gelmez; en güncel bilgiyi Steam sayfasından kontrol edin.
Bilgi ve görseller: Steam · Son kontrol UTC