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MASH Commander

近日発売

General Y-Rot掲載日 Sep 21, 2026

About the game

過酷な状況下で、キャンプの士気と軍の物資を管理しましょう。負傷兵の搬送を指揮し、個々の症例に対処しながら、自分とスタッフの能力を高めてください。キャンプで暮らし、指揮下の人々を知りましょう。生存率とキャンプ効率の期待に応えられなければ、あなたは更迭されます。

Steamの原文説明

Korea, 1951- The Pusan Perimeter is secure and Seoul was taken back once more, but it has taken a toll. The former commander of this MASH battalion was last seen running naked into the wilderness, A.W.O.L. You have been plucked from your chosen background life to take his place at the new frontline, just south of the 38th parallel.

You decide who gets treated first, and you try to keep them alive while they wait. Become familiar with trauma considerations such as assessment of blood volume, internal bleeding and patient distress.

Save up supply points to acquire additional materials for camp upgrades or luxuries.

Use Influence to gain favors from Rear Echelon brass or neighboring army battalions. This switchboard conveniently lets you work multiple channels at once...

...but be ready to deal with static interference, or it will harm your Influence.

Meeting expectations in Survival and Efficiency will depend heavily on the people you assign to leadership roles. Through the clerk office and your office, you can review their performance and seek out the best people for the job.

Morale shifts up or down according to the ratio of stress everyone feels vs. their stamina. Manage a host of effects on those attributes like survival rate, proximity of the war front, quality of meals, camp conditions, camp policies, weather effects, and more. Keep morale up so everyone works more efficiently, and so the medics don’t lose their composure when the pressure is on.

You and all the medical staff have a set of generalized medical skills, and all except for nurses have a specialization and a damage-type focus. It can all be upgraded through usage or by spending points upon leveling.

Extensive in-game documentation that exists in context. For example, the tutorial is expanded and broken up on there as separate Training Modules.

STRESS RELIEF - A variety of activities for you and the camp population to engage in. Some already exist.

WEATHER SYSTEM - Can affect stamina, the composition of wounds, camp maintenance, and supply. So far includes only dynamic cloud formation and one season, with minimal effects from wind and temperature.

AFFINITIES - People in the camp population will make friends and form social groups over time, which will cause you to be careful about who you install in the chain of command because morale can be infectious.

TRAITS - Will tie into the Affinities system and determine some things like how people spend their free time and what kind of worker they will be.

-- No in-game art, textures or models were created with A.I. except where the game’s silver eagle logo appears.

-- Most sound effects were recorded and mixed by me using a Zoom portable digital studio and Blender.

--The telephone switchboard static interference and some U.I. sounds were created by me using LeshySFCreator.

-- All music was written and mixed by me using MuseScore Studio 4.

-- All other sprites and textures were created by me using Windows Paint3D or Blender.

-- Most models were either created by me in Blender or cobbled together with primitive objects in Unity. A few models come from or are based on models from the Windows Paint3D community.

-- No A.I. code was used.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

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情報・画像:Steam · 最終確認 UTC