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明末:力挽狂澜

有试玩版

YING WANGWEI收录日期 Sep 21, 2026

About the game

正在尝试让地图大战略与AI模拟相结合,看看能碰撞出怎样的火花。游戏支持传统大战略地图策略模拟的大部分要素,同时让AI取代核心的掷骰子阶段,将游戏自由度提升到更高层次。科技、国策、人物、势力以及几乎所有内容,都不再局限于开发者预设的条目和节点。

Steam 原始说明
I'm experimenting with combining map-based grand strategy with AI simulation to see what emerges. The game supports most of the systems you would expect from a traditional grand strategy game, and its world can run entirely without AI. AI takes over the core "dice-rolling" stage, opening up even more possibilities. Technologies, national policies, characters, factions, and almost everything else are no longer limited to predefined entries and progression trees.

Please note: AI expands the game's freedom and enriches its world. The language model is given access to over 50 tools that let it query and modify game data—that's the extent of its role. World simulation, population growth and decline, food consumption and production, tax calculations, changes to regional task status, military casualties, and other underlying systems are all calculated by the game's code.

Clarifications


At present, the LLM supplements the game's freedom, worldbuilding, and immersion by replacing the "dice rolls" found in traditional strategy games. This feature can be turned off. The underlying world simulation runs independently of the LLM. Unless AI simulation intervenes, other factions act according to programmed strategies.

Game Systems


  • National policies

  • Technology

  • Taxation

  • Court politics

  • Regional management

  • Military

  • Diplomacy

  • Map exploration

  • Weapons

  • Buildings

试玩版与发售信息

上次检查时发现了 Steam 试玩版。下载前,请在 Steam 上确认您所在地区是否仍可使用。

Steam 试玩版、游戏测试与抢先体验有什么区别?

信息与图片:Steam · 最后检查 UTC