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明末:力挽狂澜

体験版あり

YING WANGWEI掲載日 Sep 21, 2026

About the game

マップベースの大戦略とAIシミュレーションを組み合わせ、どのような相乗効果が生まれるかを試みています。本作は従来のマップ型大戦略シミュレーションの要素をほぼ網羅しつつ、中心となるダイス判定をAIに置き換えることで、自由度をさらに高めています。技術、国家方針、人物、勢力など、ほぼすべてが開発者の用意した項目やノードに縛られなくなります。

Steamの原文説明
I'm experimenting with combining map-based grand strategy with AI simulation to see what emerges. The game supports most of the systems you would expect from a traditional grand strategy game, and its world can run entirely without AI. AI takes over the core "dice-rolling" stage, opening up even more possibilities. Technologies, national policies, characters, factions, and almost everything else are no longer limited to predefined entries and progression trees.

Please note: AI expands the game's freedom and enriches its world. The language model is given access to over 50 tools that let it query and modify game data—that's the extent of its role. World simulation, population growth and decline, food consumption and production, tax calculations, changes to regional task status, military casualties, and other underlying systems are all calculated by the game's code.

Clarifications


At present, the LLM supplements the game's freedom, worldbuilding, and immersion by replacing the "dice rolls" found in traditional strategy games. This feature can be turned off. The underlying world simulation runs independently of the LLM. Unless AI simulation intervenes, other factions act according to programmed strategies.

Game Systems


  • National policies

  • Technology

  • Taxation

  • Court politics

  • Regional management

  • Military

  • Diplomacy

  • Map exploration

  • Weapons

  • Buildings

体験版と発売について

前回の確認時にSteamの体験版が見つかりました。ダウンロードする前に、お住まいの地域で引き続き利用できるかSteamで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC