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Idlecraft

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Nearly Done GamesDécouvert le Sep 21, 2026

About the game

Un jeu incrémental d'extraction où vous creusez le jour et survivez la nuit. Brisez des blocs, combattez les créatures qui montent sur le plateau après la tombée de la nuit et dépensez le butin de chaque partie dans des arbres de compétences, des enchantements, de l'équipement et du prestige. Chaque partie renforce la suivante.

Description d’origine sur Steam

Mine. Fight. Never stop moving your cursor.

Idlecraft is a hover-to-act idle game built on one rule: wherever your cursor lingers, it acts. Hold it over ore and your tool mines automatically. Hold it over a mob and you swing. There's no separate "mine" or "attack" button — just one square of influence that decides what happens next.

One Cursor, Two Pillars

  • Mining by day: sweep your cursor across a stylized voxel board to chip through wood, stone, iron, and beyond. Every block you clear pays out XP and resources.

  • Combat by night: as your hunger pool grows, runs naturally stretch into dusk and mobs start climbing onto the board. Fighting them uses the exact same hover mechanic, no new controls, just higher stakes.

Hunger and Health Set the Pace

There's no death in Idlecraft, only the end of a run. Every action costs hunger; let it run dry and your health starts draining instead. When health hits zero, the run ends and a rewards screen tallies everything you found. No punishment, no lost progress — just a clean cut to your next upgrade decision.

Every Run Feeds the Next

Between runs, spend what you earned across a growing set of systems:

  • Skill Tree; unlock new tools, new ore tiers, a bigger cursor range, higher hunger and health caps, and combat stats, all paid for in XP.

  • Enchants; smelt ore into bars at the furnace and climb a tiered enchant grid, one bar type per row.

  • Gear; mobs drop weapons and armor that level up on repeat drops. Equip your best loadout before diving into the next run.

  • Villagers; recruit permanent helpers who work the board on their own, run after run.

  • Prestige; cash in accumulated power for emeralds and a permanent tree of bonuses that carries across resets.

A World That Grows With You

Every run drops you onto a freshly generated board. Early on it's just wood and stone under open sky. Keep pushing your skill tree and the ore table deepens, the night grows teeth, and the board you started on stops looking anything like the one you're mining an hour later.

No tutorials. No busywork. Just point, hold, and watch the numbers climb.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC