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March of Reveille

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xbigDécouvert le Sep 22, 2026

About the game

Un jeu de stratégie au tour par tour où chaque Ordre impose un compromis. Capturez des villes, commandez des forces interarmes et emportez jusqu'à trois Ordres dans une partie, chacun conférant une force unique et une véritable faiblesse. Missions, jeu en ligne, escarmouches contre l'IA, Roi de la colline, Domination et éditeur de cartes.

Description d’origine sur Steam

MARCH OF REVEILLE

Dawn breaks. The order comes down. Move out.

A turn-based strategy game about the small decisions that decide battles — which hill to hold, which unit to spend, when to commit and when to wait. Capture cities to fund your army, deploy from factories, airports and ports, and use terrain as a weapon.

ORDERS: EVERY CHOICE COSTS YOU SOMETHING

Orders don't make your army stronger. They make it different.

Each Order rewrites how a unit type works, granting one unique strength and imposing one real weakness. Take Ground Pounder and your jets gain a punishing ground attack — but they drop to low altitude, lose their immunity to ground fire, can no longer engage aircraft, and burn fuel far faster.

Take up to three into a match and you're not building a stronger army, you're building a specific one — with holes your opponent can find. No upgrade paths, no straight power gains. The answer to any given force is never the same twice, because a jet that can't touch aircraft isn't a worse jet. It's a different problem for both of you.

Orders are earned. Play the missions to unlock them, then bring your own combination to the battlefield.

TERRAIN IS A WEAPON

Forests conceal. Mountains command. Bridges are chokepoints and liabilities at once. Roads move you fast and leave you exposed.

CAPTURE, FUND, ESCALATE

Cities pay for your war. Take them, hold them, and starve your opponent of the income they need to answer you.

MODES

• Missions — self-contained scenarios that unlock new Orders
• Online multiplayer — bring your doctrines against real opponents
• Skirmish vs CPU — practice, experiment, break the system
• King of the Hill — hold the ground that matters
• Domination — control the map, not just the enemy
• Map editor — build your own battlefields and play them

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC