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The Villages That Cave

Coming soon

polygnomialDiscovered Sep 21, 2026

About the game

With just three decisions before each battle, build a defence against creatures emerging from caves that turn your villages into more. In this turn-based strategy, exploit terrain, grant villages special powers, use wildcards to wipe out chunks, and upgrade your units and structures.

Original Steam description

  • You are given three choices before each battle, in which you can choose any permutation of powers, units, structures, and upgrades. There is no gold based economy.

  • Traditional units and structures - towers, swordsmen, archers, guerillas, knights, spearmen, etc - each with their own strong and weak match-ups.

  • Powers that you can assign the villages that remain in effect as long as the village stands. Eg. "River Fury" inflicts damage on enemies that cross the river.

  • Match units and structures to their strengths. Eg. Place Guerillas on forest tiles and watch the enemy have a hard time killing them off.

  • Enemies spawn from caves, capture and convert your villages into caves, increasing their spawns points.

  • Wildcards that you can apply on any turn. Eg. Applying the "Deep Wounds" wildcard will instantly kill all enemies that have just 1 health remaining.

  • Enemies come with a variety of abilities. Eg. Steamrollers beeline your villages and utterly destroy all units and structures that stand in the way.

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC