Knights v Zombies
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About the game
Cavalieri. Zombie. Navi pirata. Robot giganti. Un caotico hack and slash cooperativo locale per 1-4 giocatori, che inizia nel Medioevo e finisce in un massacro totale. Se sembra il delirio di un bambino di sei anni, è perché lo è davvero! È stato ideato con i pastelli da un bambino e realizzato da suo padre in Unreal Engine.
Descrizione originale su Steam
The dead are walking, the kingdom is on fire, the king is terrified, and your only hope lies with the ancient remains of a giant robot that was scattered across the kingdom ages ago.
Knights v Zombies is a 1-4 player local couch co-op hack and slash adventure with the structural integrity of a six-year-old's daydream and the production values of a software engineer who's addicted to Humble Bundles.
Six levels. Six wildly different vibes.
The Castle - Zombies in the throne room. Smash the furniture on the way out; the king's insurance will cover it.
The Village - The houses are burning. The villagers have fled. The helicopters are looking for a safe place to land. Wait, what?
The Forest - Grass warriors and spiders and rock monsters, oh my!
The High Seas - Because I wanted to make a game about pirates and Rare wouldn't give me a job.
The Mountain Caves - You ride giant ants here. Don't worry about it.
The Undead Kingdom - A massive fortress that could only be penetrated by a fifty-foot robot. Oh, you have one now? How convenient!
If you're still here after the giant ants, you might be the target audience. Here's the rest:
Features
1-4 player local couch co-op
~45 minutes of escalating chaos, start to credits
Hack and Slash combat that gets increasingly anachronistic...
Built in Unreal Engine 5 by a 6 year old boy (now 7, or probably 8 by the time I actually finish this), plus his dad who "just puts it in the computer."
Plug in up to four controllers. Keyboard works too, but a mouse is awkward on the couch...
This game is not: an open-world RPG, a roguelike, a soulslike, competitive, online, or the kind of game you'll be playing for 80 hours. It's a small silly thing you play on a couch with people you like.
If you have a couple controllers and a kid, a friend, or a cat with opposable thumbs, then give it a try! Net proceeds go to the creative director's college fund and my Humble Bundle addiction.






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC