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Souls in Conflict

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Underdog DojoScoperto Sep 21, 2026

About the game

Combattimenti intensi in arena 3 contro 3 in terza persona. Ogni abilità richiede una mira manuale. Gioca nei panni del Guerriero, del Mago del Fuoco, del Bracconiere o della Sacerdotessa. Metti a segno i colpi per accumulare Frammenti d'Anima da usare per le tue abilità più devastanti. Consuma la resistenza per eseguire salti quadrupli, scatti e rotolate. Niente vantaggi a pagamento, niente grinding: conta solo l'abilità.

Descrizione originale su Steam

Souls in Conflict is a fantasy PvP arena game. Choose your fighter, team up and fight for victory in arenas where only skill decides the outcome.

Aim every hit

Every projectile and attack is a skillshot. There's no tab targeting and no auto-aim. You have to land your hits to deal damage, and even heals have to be shot at your teammates.

Three resources, one fight

Combat is built around three resources: Health, Soul Shards and Stamina. Managing all three well is how you win.

- Soul Shards: Earn them by landing hits on enemies or heals and shields on allies. Then spend them on your most powerful, game-winning abilities.

- Stamina: Choose between multijumps, sprinting and rolling. Every dodge has a cost.

- Health: Use potions to sustain yourself during a match, but a hit breaks them, so pick your moment carefully.

Four classes

Play the Warrior, Fire Mage, Poacher or Priestess. Each has its own strengths and weaknesses. More classes will follow after launch.

Warrior: High damage melee fighter with various gap closing tools. Defeat your enemies with your sword.

Fire Mage: High burst profile and decent area control. Can easily control entire zones with his flame magic. 

Poacher: Ranged/ melee hybrid. Fastest projectiles, but the arrows are gravity affected. Can control zones with traps and plant magical mushrooms to buff himself or his teammates.

Priestess: A healer with high offensive potential. For maximum success, use both the aggressive and defensive parts of your kit.

Fight for the map

Capture the temple and the graveyard to win buffs for your team, and use the arena's terrain and map features to get the upper hand. Play around health relics to sustain yourself.

Multiple game modes

Arena, Capture the Flag, Hold the Base and more.

Only skill matters

There's no grind and no power progression outside the arena. Nothing you do outside a match puts you at a disadvantage inside one.

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC