Souls in Conflict
Coming soon
About the game
High-intensity 3v3 arena fights in third person. Every ability is aimed by hand. Play Warrior, Fire Mage, Poacher or Priestess. Land hits to build Soul Shards for your most devastating abilities. Spend your stamina on quadruple jumps, sprinting and rolling. No pay-to-win, no grind: just skill.
Original Steam description
Souls in Conflict is a fantasy PvP arena game. Choose your fighter, team up and fight for victory in arenas where only skill decides the outcome.
Aim every hit
Every projectile and attack is a skillshot. There's no tab targeting and no auto-aim. You have to land your hits to deal damage, and even heals have to be shot at your teammates.
Three resources, one fight
Combat is built around three resources: Health, Soul Shards and Stamina. Managing all three well is how you win.
- Soul Shards: Earn them by landing hits on enemies or heals and shields on allies. Then spend them on your most powerful, game-winning abilities.
- Stamina: Choose between multijumps, sprinting and rolling. Every dodge has a cost.
- Health: Use potions to sustain yourself during a match, but a hit breaks them, so pick your moment carefully.

Four classes
Play the Warrior, Fire Mage, Poacher or Priestess. Each has its own strengths and weaknesses. More classes will follow after launch.
Warrior: High damage melee fighter with various gap closing tools. Defeat your enemies with your sword.
Fire Mage: High burst profile and decent area control. Can easily control entire zones with his flame magic.
Poacher: Ranged/ melee hybrid. Fastest projectiles, but the arrows are gravity affected. Can control zones with traps and plant magical mushrooms to buff himself or his teammates.
Priestess: A healer with high offensive potential. For maximum success, use both the aggressive and defensive parts of your kit.

Fight for the map
Capture the temple and the graveyard to win buffs for your team, and use the arena's terrain and map features to get the upper hand. Play around health relics to sustain yourself.
Multiple game modes
Arena, Capture the Flag, Hold the Base and more.
Only skill matters
There's no grind and no power progression outside the arena. Nothing you do outside a match puts you at a disadvantage inside one.






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC