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Souls in Conflict

Demnächst

Underdog DojoEntdeckt Sep 21, 2026

About the game

Intensive 3-gegen-3-Arenakämpfe aus der Third-Person-Perspektive. Jede Fähigkeit wird manuell gezielt. Spiele als Krieger, Feuermagier, Wilderer oder Priesterin. Lande Treffer, um Seelensplitter für deine verheerendsten Fähigkeiten zu sammeln. Nutze deine Ausdauer für Vierfachsprünge, Sprints und Ausweichrollen. Kein Pay-to-win, kein Grinding – nur Können.

Originalbeschreibung auf Steam

Souls in Conflict is a fantasy PvP arena game. Choose your fighter, team up and fight for victory in arenas where only skill decides the outcome.

Aim every hit

Every projectile and attack is a skillshot. There's no tab targeting and no auto-aim. You have to land your hits to deal damage, and even heals have to be shot at your teammates.

Three resources, one fight

Combat is built around three resources: Health, Soul Shards and Stamina. Managing all three well is how you win.

- Soul Shards: Earn them by landing hits on enemies or heals and shields on allies. Then spend them on your most powerful, game-winning abilities.

- Stamina: Choose between multijumps, sprinting and rolling. Every dodge has a cost.

- Health: Use potions to sustain yourself during a match, but a hit breaks them, so pick your moment carefully.

Four classes

Play the Warrior, Fire Mage, Poacher or Priestess. Each has its own strengths and weaknesses. More classes will follow after launch.

Warrior: High damage melee fighter with various gap closing tools. Defeat your enemies with your sword.

Fire Mage: High burst profile and decent area control. Can easily control entire zones with his flame magic. 

Poacher: Ranged/ melee hybrid. Fastest projectiles, but the arrows are gravity affected. Can control zones with traps and plant magical mushrooms to buff himself or his teammates.

Priestess: A healer with high offensive potential. For maximum success, use both the aggressive and defensive parts of your kit.

Fight for the map

Capture the temple and the graveyard to win buffs for your team, and use the arena's terrain and map features to get the upper hand. Play around health relics to sustain yourself.

Multiple game modes

Arena, Capture the Flag, Hold the Base and more.

Only skill matters

There's no grind and no power progression outside the arena. Nothing you do outside a match puts you at a disadvantage inside one.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC