FD's Industry Tycoon
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About the game
在一台20世纪90年代的台式电脑上建立全球工业帝国。这是一款采用手绘像素美术的复古商业管理模拟游戏。单人或多人模式下:在世界各地开设工厂,促成跨洲供应协议,并在竞争对手陷入困境时将其收购。市场不断变化,帝国持续扩张,CRT显示器闪烁不定。
Steam 原始说明
Build a Global Empire from a 1990s Desktop!
The CRT flickers. The modem chirps. The fax machine hums. Across 100+ rival companies and dozens of global cities, your industrial empire is waiting to be built.
FD's Industry Tycoon is a business management sim inside a 1990s desktop. Build factories, turn materials into goods, ship across continents, and buy out rivals who fall behind, through the windows of a vintage OS, scanlines and all.
The World Is Your Supply Chain
Source ore on one continent, refine it on another, sell it on a third. Own every link, or buy from whoever's cheapest.
More than 250 products run through a six-stage chain, from raw crops, timber, and ore to packaged food, clothing, electronics, and household goods. Specialize in a single rung, or own every step from the soil to the shelf.
Cities differ: Mumbai's tropical climate and cheap labor reward industries that wealthy, temperate New York won't.
Buy land in a city's pricey core or cheap outskirts, raise a small building, and upgrade it as demand grows.
100+ Rivals, Each With Their Own Playbook
The market never sits still. One rival bets everything on quality, another wins on rock-bottom prices, a predator grows only by swallowing weaker firms while a cautious one hoards cash for the crash. Some run a chain of stores, some forge goods for everyone else, some own it all from field to storefront.
Stock a rival's shelves for a cut, or choke their supply and watch it run dry. Every deal is yours to make or break.
Watch the books. When a rival weakens, buy their stock and absorb the company, factories, research, and brand.
Grow from the ground up or grow by takeover — the biggest empires do both.
A Desk That Feels Like the 90s
You don't run this empire through sleek modern dashboards, but the way they did back then: clicking through stacked windows, skimming the morning's headlines, pulling up a far-off city on a monitor that flickers the longer you stare.
Hundreds of hand-drawn pixel-art assets, every building, all 250-plus products, and each company's logo.
Every new game reshuffles the board: a different spread of cities, resources buried in new corners, rivals dug in where you least expect, and a fresh tangle of who owns whom.
A full CRT shader: scanlines, screen curve, color bleed, and vignette wrap the whole screen.
Kkooni, your office dog, naps through every boom and bust.
Boot up. Build your empire.






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