Skybreak
体験版あり
About the game
ハイテンポなドローン戦闘。6対6のオンライン・チームデスマッチでロックオンミサイルを使ったドッグファイトを繰り広げ、ソロでAI部隊と戦い、あるいはDestroy the Baseでチェックポイントを制圧しよう。試合の合間に装備を調整可能。個人開発による早期アクセス中のインディーゲーム。
Steamの原文説明
Take the skies. Break the storm.
Skybreak is a drone combat game built around a physics-driven flight model. Lock on with heat-seekers, read the airspace, and coordinate with your squad over team voice comms — from city rooftops to storm-capped battlefields.
Built by one person
Skybreak is made by a single developer. No studio, no publisher, no marketing department.
That shapes what this game is. It's scoped like an indie project, not a AAA shooter — built deep rather than wide. The flight model and the combat feel are where the time went, and they're the reason to fly. There's no hundred-hour campaign here, and no cast of voice actors.
It's in early access because it isn't finished. Expect rough edges.
What you can play today
- Team Deathmatch — 6v6 online, first team to 30 kills. Missiles, a nose gun, EMPs, and tactical coordination decide the round. If the lobby isn't full after a short warmup, AI drones top it up.
- Team Deathmatch vs bots — 4v4 solo against AI drones, with four difficulty levels from Rookie to Ace.
- Destroy the Base — 5v5 against bots. Capture five checkpoints with infantry waves: load troop squads into your drone at your home pad and set them down at a checkpoint to deploy. The enemy base stays shielded until your team holds every checkpoint — destroy it to win.
- Practice — Five guided drills: Simple Flight, Offensive, Supportive and Defensive gadgets, and Complex (acro) Flight.
- Free Roam — Fly the open city at your own pace and try out your loadout. No opponents, no objective.
In development
Not playable yet. This is what's being worked on, not a release schedule — plans can change.
- Death Race — Racing through ring courses at breakneck speed, through turbulence zones and storm corridors.
- More Destroy the Base — ground vehicles joining the infantry waves, and online matches.
Systems built for combat feel
- Lock-on missiles — Heat seekers and direct-tracking warheads: damage, fire, repair for your allies, a jammer that cuts a target's engines and sends it into freefall, and an EMP that strips 75% of a target's top speed and turning for five seconds. Flares decoy heat seekers, so a lock is never a guarantee.
- Loadout customization — Two missile mounts, a nose gun, and Defense and Utility gadget slots, from a battery-powered hex shield to flares and a turbo jump. Every build changes how you fight.
- Physics-honest flight — Hover computed from the drone's actual weight, four rotors that answer your inputs, and an acro mode with the stabiliser off for pilots who want full control.
- IFF lock reticle — Shifts between circle and diamond based on weapon range and is coloured by friend, foe, or unknown. You always know what you're pointed at.
Play together
- Parties and friends — Friend codes, live presence, and party-aware queues that keep your squad on the same team, not just in the same room.
- Push-to-talk voice comms — Radio-styled team voice with mic selection, a volume slider, and an option to mute enemy comms.
- Built for a controller — Menus and gameplay are designed around a gamepad. Best played with a controller; mouse and keyboard work but aren't polished yet.
Early access
Patch notes for every release are posted in the launcher and on the website, so you can see the pace for yourself rather than take a promise for it.






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