Dark Workshop Simulator
Есть демоверсия
About the game
Мрачный фэнтезийный симулятор магазина от первого лица, где покупатели кусаются. Заполняйте полки, устанавливайте цены и позволяйте грязи накапливаться. Чертите сигилы, чтобы варить зелья и ковать клинки, переживайте эпидемии и войны, переворачивающие рынок с ног на голову, и держите молот под прилавком.
Оригинальное описание в Steam
Step behind the counter of your own dark fantasy emporium, where adventurers, alchemists, and creatures of uncertain allegiance come to spend their gold. You set the prices, stock the shelves, and manage whatever walks through the door. Whether anyone leaves satisfied is largely up to you.
Run It Your Way
Order from a network of shadowy suppliers, fill your shelves before the doors open, and serve a clientele that ranges from desperate to dangerous. Open when you're ready, close when you've had enough. Push your prices to the edge of what the market will bear, refuse a customer, ignore a supplier. Take on contracts from clients who want a specific order by a deadline, and pay handsomely if you deliver. The shop answers to you and no one else.
Craft It by Hand
Every potion, blade and forbidden tome is made at your own stations. Trace a sigil by hand to bind the work, then watch the cauldron bubble or the hammer fall. Alchemy, the forge and the library each have their own recipes, and a crafted item sells for far more than its ingredients. When the orders pile up, hire a crafter to work the stations for you: a hunched lab assistant, a forge dwarf, a library scholar. They are paid in gold, and they do not ask questions.
Let the Place Rot
Blood, grime, and things you'd rather not identify build up on the floor as the days pass. Good. Your customers are not the sort who want a clean shop. The filthier the emporium, the more at home they feel, and the longer they linger over your shelves. Anyone who came here expecting a tidy storefront wandered into the wrong establishment.
Guests You Did Not Invite
Thieves slip items into their coats the moment your back is turned. Confront them yourself or let your guard zombie deal with it. Strange travelers arrive between shop days with requests you may regret accepting, and the occasional bulk buyer empties an entire shelf in one visit, for better or worse.
Some Customers Need Convincing
Now and then something comes through the door that will not be reasoned with. It thrashes through your shop, scatters your stock, and smashes your furniture. Reach for the hammer under the counter and settle it the direct way. Your guard will get there eventually, but by then the shelf is already in pieces.
A Market That Never Sits Still
Plagues spike demand for medicine. War bands drain your weapon stock in days. A witch-hunter edict turns a shelf of potions into contraband nobody will touch. These are not small daily price wobbles, they reshape the whole economy, and you get warning before each one arrives. Rumors reach the shop first. Stockpile ahead of the crowd and you make a fortune. Guess wrong and you are sitting on a room full of goods nobody wants.
Grow Your Workshop
Your shop starts small, but locked chambers wait behind every door. A cave of ingredients. A fog-shrouded swamp. A graveyard with its own supply line. A forge, an alchemy lab, and a library of things best left unread. Unlock rooms, arrange shelves and decorations to build your reputation, and raise zombie staff to stock, sell, gather and guard. Late in the game, an Overseer keeps the whole place fed, repaired and properly filthy.
The Grimoire
Serve enough customers and survive enough events, and your fame unlocks better suppliers, rarer recipes, and an ancient Grimoire holding a skill tree of permanent upgrades. The shop you end up with looks nothing like the one you started with.






Информация о демоверсии и выходе игры
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