灯台の見守り — Lighthouse's Vigil
Wkrótce
About the game
Podczas ponurej nocy latarnik musi omiatać okolicę snopem światła, by prowadzić zagubione dusze ku brzegowi, oraz ogniem odpierać ciemność wypełzającą z wnętrza.
Oryginalny opis ze Steam
You are the signal:
There’s a small lighthouse out on the dark coast. Lost souls drift in the water, searching for shore, while trying to avoid the creeping creatures. Can you help them rest before corruption?
One beam. Two jobs.
Hold the outer glow on a soul as it follows your light home.
Focus light on the inner core of enemies before they retreat to burn them.
You can only do one thing at a time. Every second counts.
Hold out the vigil as long as you can:
Moon phases raise difficulty levels and fog shrinks enemies when in effect. Terrain and weather also can create obstacles. Storms can push souls off course. Allies can surface from the deep when the night takes a turn.
Keep our keeper talking on the radio — to herself, to the sea, to whoever is still listening.
From a top 5% jam game into a full release.
Lighthouse's Vigil started as a 72-hour entry to Ludum Dare 59, where it placed in the top 5% out of ~1,600 games (Mood and Audio especially). The Steam version expands on what we wanted to build — more nights, more weather, more of what worked, and the systems we couldn't fit the first time. Every piece of supportive feedback we received during the jam is going into this version.
"And then the light went out."





Informacje o wersji demo i premierze
Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.
Informacje i grafiki: Steam · Ostatnia kontrola UTC