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灯台の見守り — Lighthouse's Vigil

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A Slightly Haunted Team · Atelier TyphoonDécouvert le Sep 21, 2026

About the game

Par une nuit lugubre, un gardien de phare doit balayer les environs de son faisceau pour guider les âmes perdues jusqu'au rivage et repousser par les flammes les ténèbres qui s'insinuent depuis l'intérieur.

Description d’origine sur Steam

You are the signal:

There’s a small lighthouse out on the dark coast. Lost souls drift in the water, searching for shore, while trying to avoid the creeping creatures. Can you help them rest before corruption?

One beam. Two jobs.

  • Hold the outer glow on a soul as it follows your light home.

  • Focus light on the inner core of enemies before they retreat to burn them.

  • You can only do one thing at a time. Every second counts.

Hold out the vigil as long as you can:

Moon phases raise difficulty levels and fog shrinks enemies when in effect. Terrain and weather also can create obstacles. Storms can push souls off course. Allies can surface from the deep when the night takes a turn.

 Keep our keeper talking on the radio — to herself, to the sea, to whoever is still listening.

From a top 5% jam game into a full release.

Lighthouse's Vigil started as a 72-hour entry to Ludum Dare 59, where it placed in the top 5% out of ~1,600 games (Mood and Audio especially). The Steam version expands on what we wanted to build — more nights, more weather, more of what worked, and the systems we couldn't fit the first time. Every piece of supportive feedback we received during the jam is going into this version.

"And then the light went out."

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC