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About the game
An isometric action MMORPG of androids and erased cities. Wake in Cradle-19 as a Ninth Generation Wanderer, fight machines with blade and Drone, shape your build with Plug-in Chips, and remember the places the world was made to forget.
Description d’origine sur Steam
Year 18,406 of the Era of Inheritance. Humanity is long gone. On Eidra, the androids and minds it left behind argue over what memory, death and freedom mean — while whole regions quietly vanish from every map and every record.
You are a Wanderer: a Ninth Generation android who wakes in the Concordat facility Cradle-19 able to remember what everyone else has forgotten. Escape the facility, cross the Vesper Frontier, find a home among the deserters and refugees of Lumen — Last Refuge — and walk the streets of Avel, the city that was cut out of the world.
ECHO//NULL is an isometric action MMORPG with real-time blade combat, a companion Drone, and a melancholy science-fiction story about identity, grief and the right of new minds to exist.
ECHO//NULL is an independent game by IndigoWare. The game is in active development; features and content will change during Early Access.
You are a Wanderer: a Ninth Generation android who wakes in the Concordat facility Cradle-19 able to remember what everyone else has forgotten. Escape the facility, cross the Vesper Frontier, find a home among the deserters and refugees of Lumen — Last Refuge — and walk the streets of Avel, the city that was cut out of the world.
ECHO//NULL is an isometric action MMORPG with real-time blade combat, a companion Drone, and a melancholy science-fiction story about identity, grief and the right of new minds to exist.
Key Features
- Blade and Drone combat. Light and heavy strings toward the cursor, launchers and air combos, a dodge with perfect evade — while your Drone fires in parallel and runs swappable Programs: Laser, Missile, Gravity, Repair.
- Five Android Types. P-Type Pulse (melee pressure), C-Type Cipher (hacking and control), F-Type Feedback (berserk risk and reward), G-Type Ground (defence) and R-Type Relay (support and repair).
- Plug-in Chips on the Memory Board. Your build lives in your chips, not in a talent tree. Fit chips into limited board capacity, fuse duplicates into higher ranks and change how you play, not just your numbers.
- Hacking. C-Types force a link into a machine and fight their way through its systems in a short shooter minigame.
- Flight Unit sorties. Take a stolen flight frame over the frontier.
- A world that forgets. From the flooded caverns of Cradle-19 to Lumen's canyon camp, the Salt Coast and the oasis terraces of Avel — and the containment and eraser machines that hunt anyone who remembers.
- Play together. Parties, guilds, chat and Access Points shared by every Wanderer; boss machines built for groups.
The Story
Avel was not destroyed. It was erased — scrubbed from maps, archives and the perception of almost every android by an ancient system called PALIMPSEST. Wanderers dream of it anyway. Those dreams are echoes, and echoes spread. Follow them with your Drone, Nox, through the Resistance at Lumen, the scientist who built you, and the families of a city that should not exist.A Muted World
Sand, concrete, oxidised metal, cloth and warm light. ECHO//NULL is drawn in dusty, desaturated tones with a quiet paper-and-ink interface, and it saves its colour for the moments that matter.ECHO//NULL is an independent game by IndigoWare. The game is in active development; features and content will change during Early Access.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC