TryNextGame找到下一款游戏
ZH-CN
← 返回游戏列表

Insomnia Club

即将推出

Memo Studio收录日期 Sep 20, 2026

About the game

一部立足现实、情感真挚的视觉小说,讲述都市失眠、道德困境与亲密关系。白天,你利用失眠者的痛苦和隐私牟利。夜晚,你在一个真实的 Insomnia Club 寻求帮助,并遇见那些被当作附带牺牲品的女性。你是在帮助她们,还是在把她们变成更好的产品?

Steam 原始说明

Insomnia Club is a story-driven emotional visual novel shaped by its characters' inner lives, their relationships with one another, and the moral dilemmas they face.

By day, you are a product manager living with chronic insomnia, responsible for translating human behavior into labels, requirements, and business decisions. By night, you enter a space open to those who cannot sleep and begin to know the people who might otherwise exist to you only as "user profiles."

Here, no one has to explain why they cannot sleep. You grow closer to several people who are also struggling to maintain a normal life—sharing food, exchanging messages, and testing one another's boundaries...

But the boundary between day and night will gradually dissolve. When your company's project begins to reach into the lives of real people at the club, the skills you possess, the trust you have earned, and the choices you make may help someone change their circumstances—or make their exploitation harder to see.

The game features multiple in-depth character routes, each with its own tone and emotional experience, as well as multiple endings. However, it is not a conventional dating sim. Choices do not lead to simple rewards or punishments. The way you respond, stay silent, press for answers, or withdraw will quietly change how the characters understand one another, leaving traces in the relationships that follow.

- A grounded exploration of uncertainty in early adulthood, workplace alienation, intimate boundaries, and identity

- A genre-subverting narrative built within the familiar framework of a text-driven visual novel

- An immersive second-person perspective in which the protagonist's perceptions reflect their knowledge and psychological state at that moment

- A story that respects the choices characters make within their relationships, without treating "ending up together" or "getting better" as the only correct outcome

- A hidden relationship system with no visible affection meter; changes emerge naturally through dialogue, behavior, and detail

- Phone chats, social feeds, and real-time messages that make communication, silence, and unread messages part of the story

- A notebook that records not only clues, but also the protagonist's observations, assumptions, and misreadings of both themselves and others

- On-screen fragments of thought that give form to the protagonist's mental noise under pressure

- Metanarrative elements built around interfaces, data, and player expectations

This game contains depictions of psychological trauma, alienation, objectification, power imbalances, harsh and unvarnished realities, marginalized experiences, and ambiguity and harm within relationships.

Some characters face misunderstanding, prejudice, and discriminatory language related to disability, neurodivergence, gender expression, or sexual orientation.

The story is told through an unreliable second-person perspective. The protagonist's perceptions and decisions are limited by their knowledge and psychological state at the time, and do not necessarily reflect the author's endorsement of the behaviors or views depicted.

试玩版与发售信息

当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。

Steam 试玩版、游戏测试与抢先体验有什么区别?

信息与图片:Steam · 最后检查 UTC