FleetLord
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About the game
一款重决策而非菜单操作的太空即时战略游戏。征服星球,将它们连接起来,为你的战争机器提供动力,并利用随机增益卡牌升级你的帝国。粉碎一切反抗力量。
Steam 原始说明
A Space RTS About Decisions, Not Menus
FleetLord takes the best parts of space empire games — conquest, expansion, production, upgrades, and massive wars — and compresses them into fast RTS battles.
Capture planets, link them together, and turn a scattered empire into a fleet-producing war machine.
Every planet has a purpose. Some produce ships. Some provide resources. Some unlock upgrades. Some become the front line. Your job is to decide which worlds matter, how to connect them, and when to risk your fleets.
Build Your Empire
FleetLord keeps the focus on the battlefield. Expansion, production, upgrades, and attacks all happen through the planets you control.
Link resource worlds to production hubs. Upgrade key planets. Cut enemy connections. Reinforce contested systems. Strike before your opponent has time to rebuild.
Level Up Each Match
As your empire grows, you level up and choose from randomized perk cards. Each choice pushes your strategy in a different direction.
Boost ship production and overwhelm the map.
Fortify planets with stronger defenses.
Improve fleet mobility and map control.
Build toward powerful late-game megastructures.
Adapt your empire to the planets you capture.
Command Massive Fleets
Battles are fought in real time across procedurally generated star maps. Launch fleets from your planets, reinforce your front line, raid exposed worlds, and break enemy infrastructure before they can recover.
Victory comes from timing, positioning, expansion, and production — not from managing a dozen nested menus.
Features
Fast, approachable space RTS battles.
Planet conquest, fleet movement, and direct map control.
Planet-link economy that turns captured worlds into a war machine.
Randomized perk cards that change your strategy each match.
Procedurally generated star maps for replayable skirmishes.
Full Bot support for solo, team play and comp stomping.
Online multiplayer for competitive and team-based matches.
Large fleet battles with readable command and control.






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