TryNextGame次に遊ぶゲームを見つけよう
JA
← 一覧に戻る

Pygmalion and the Kingdom of Rot

近日発売

None Studio掲載日 Sep 22, 2026

About the game

横スクロール型の防衛、デッキ構築、軽めのローグライト進行要素を融合したストラテジーゲーム。さまざまなプレイアブルキャラクターから1人を選び、複数の入口から襲来するゾンビの群れに対して建物や罠、戦術カードを配置し、陣地を守りながら地下のさらに奥深くへと進みましょう。

Steamの原文説明

Pygmalion and the Kingdom of Rot is a strategy game built around side-scrolling base defense, deckbuilding, and roguelite decision-making.

You must survive and defend yourself on a side-scrolling battlefield filled with height differences, slopes, ledges, pits, and buildable positions. Enemies attack from multiple directions and steadily push toward your core area. Your job is not simply to stand still and deal damage, but to quickly build, reinforce, and adapt your defenses based on the terrain, available resources, and the pressure of each incoming horde.

The core gameplay revolves around three main elements:

  • First, choose your character.
    The game is not built around a single fixed protagonist. Players can fight as different playable characters, with more characters planned for future expansion. Each character brings different combat options, pressure-handling tools, and deckbuilding directions.

  • Second, play cards to build your defensive line.
    Your main combat tools come from cards. Cards can be used to deploy buildings, place traps, use one-time tactical items, enhance weapons or defensive structures, or provide temporary status effects and resource cycling at critical moments. During each run, you need to gradually shape your deck into a system that can truly come online.

  • Third, hold back wave after wave of zombie hordes.
    Enemies do not attack from just one route. Different terrain layouts change how enemies approach and also change how you should defend. You need to decide where to place firepower, where to build obstacles, which areas should delay enemies, and which zones must be heavily defended. As the battle progresses, you must keep repairing your line, reallocating resources, and preparing for the next wave before the pressure overwhelms you.

  • The game uses a light rogue lite progression structure.
    After each survival round, you can gain new cards, upgrades, relics, or route choices, gradually improving your deck and combat system. You can lean into building suppression, trap-based control, burst tactics through items, or unique strategies built around a specific character. Every push deeper underground becomes a new deckbuilding process.

The focus of the game is not complex storytelling.
It is about using limited resources under escalating pressure to build a defensive system that actually works.

Key Features

  • Side-scrolling defense meets deckbuilding
    This is not a traditional tower defense game, nor is it a pure card game. You must play cards under real-time pressure to deploy defenses, reinforce your position, and respond tactically.

  • Multiple playable characters
    The game is not designed around one fixed protagonist. Different characters provide different combat experiences, and future updates can expand the game with more playstyle routes.

  • Multiple entrances, varied terrain, multi-lane pressure
    Enemies approach from several directions. Slopes, high ground, ledges, pits, and buildable areas all directly affect how you plan your defenses.

  • Buildings, traps, upgrades, and items all shape your deck
    You do not win by relying on a single type of turret. Buildings establish your defensive line, traps control and weaken enemies, items provide emergency burst power, and upgrades determine whether your build can truly come online.

  • Light roguelite progression
    Each run gives you new cards, upgrades, and relics, allowing you to form different build directions and improving replicability.

  • Decision-making over raw numbers
    What matters most is how you use terrain, resources, and your deck to organize a defensive line before the zombie hordes grow out of control.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC