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Shadows Over Fog City

即将推出

None Studio收录日期 Sep 21, 2026

About the game

Shadows Over Fog City是一款以民国时期为背景的谍战视觉小说。你将扮演潜伏在敌方傀儡机构内的一名文员,以文件与印章为掩护,误导敌人、传递情报,并在审查、相互甩锅与清洗中活下来。一步走错便是死——但你别无选择。

Steam 原始说明
  • A Text-Driven AVG Set in a Republican-Era Espionage World
    Set inside a government bureau during a chaotic era of modern Chinese history, the game blends undercover work, intelligence gathering, inspections, screening, and internal power struggles. It focuses on survival and identity manipulation under an oppressive bureaucratic system. On the surface, you are an ordinary clerk. In truth, you stand at the center of an intelligence war where multiple factions collide.

  • Chapter-Based Suspense with Investigation and Mind Games
    The game uses a chapter-based structure, with each chapter built around a complete incident: a mission is triggered, witnesses are questioned, evidence is collected, suspects are confronted, and the case reaches a temporary conclusion before its consequences unfold. Players do not simply read the story; they actively investigate, analyze clues, judge motives, and take positions.

  • A Hybrid of Text AVG and Deductive Confrontation
    This is not a pure visual novel. Investigation, evidence management, testimony comparison, interrogation, and conclusion-building are integrated into the narrative. Players must distinguish facts from motives, misdirection, and hidden agendas, combining the pleasure of reading with the satisfaction of deduction.

  • Multiple Playthroughs Are Not Repetition, but Deeper Understanding
    One of the game’s core features is that the same clues can mean different things across different playthroughs. In the first run, players make seemingly reasonable judgments with limited information. In later runs, newly unlocked insight tags, hidden perspectives, and additional details allow players to reinterpret old clues and overturn earlier conclusions. The goal is not simply to add more plot, but to let players truly experience the reversal of “rereading the same world.”

  • Political Intrigue Is Not Background Lore, but Gameplay Pressure
    The power struggle is not something players merely watch from the sidelines. You are directly involved in it. Who you trust, what you hide, what you reveal, which questions you ask first, and which evidence you hold back will all affect the investigation route, character attitudes, false leads, and chapter outcomes. You are not an observer, but a participant in the manipulation of power and narrative.

  • Lies, Procedures, and Narrative Itself Can Become Weapons
    The game is not only about “who the culprit is,” but also about who is shaping the truth, who controls the narrative, and who benefits most from making you understand the situation in a certain way. Files, evidence, testimonies, procedures, timelines, a comforting remark, or even an ordinary official document may all conceal a deeper layer of manipulation.

  • Heavy Narrative, Tight Clue Loops
    Rather than focusing on complex character development systems, the game emphasizes chapter pressure, exposure risk, alertness, public opinion pressure, and other lightweight state systems. Failure is not limited to a simple Game Over. It may take the form of misjudgment, missed clues, scapegoating, identity exposure, or bad endings, creating a continuous sense of pressure that better fits the espionage thriller experience.

试玩版与发售信息

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信息与图片:Steam · 最后检查 UTC