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Theorycraft: Raiding Guild Simulator

Démo disponible

Jex StudiosDécouvert le Oct 9, 2026

About the game

Theorycraft est un simulateur de guilde de raid en solo. Recrutez des membres, ajustez l’équipement et les priorités des sorts, et dirigez d’authentiques combats de boss façon MMO avec des rediffusions d’affrontements, une prédiction du taux de victoire, une stratégie poussée et de riches données de combat.

Description d’origine sur Steam

What if running a raiding guild was a single player game...

Theorycraft puts you in the raid leader chair and lets you play the full progression loop: recruit a roster, shape builds and policies, navigate social dynamics, and execute difficult encounters where every pull is an opportunity to learn and progress.

Theorycraft focuses on practical raid decision-making: who to recruit, how to gear, how to adjust individual's priorities, and whether your current plan is likely to work. Use encounter replays, combat logs, meters, threat tables, and a live win rate prediction to turn uncertainty into clear next steps.

Whether you prefer pausing to micro-manage key moments or letting the raiders play themselves, Theorycraft is built around one fantasy: the strategy, pressure, and stories of progression raiding without scheduling 40+ humans.

Note: Theorycraft is actively evolving. Expect regular updates, new encounters, UI polish, and quality-of-life improvements as core systems mature. See developer roadmap in-game.

Developed by a solo indie dev.

Key Features

  • Raid Leader Sandbox: Build your party composition, define priorities, and pressure-test plans across distinct encounters and bosses.

  • Hotseat Any Raider: Take direct control of individual raiders and manage their rotation and cooldowns.

  • Win-Rate Prediction Analysis: Use win rate prediction alongside logs and meters to evaluate strategy changes before committing to the next pull.

  • Rich Character Systems: Personalities, Social Stat Consequences, Class spellbooks, specializations, deep gear options, imbues, and policy tuning support different playstyles, compositions, and strategies.

  • Guild Management Layer: Recruit, manage the raid roster, equip characters, trade, upgrade, and resolve progression bottlenecks between fights.

  • Evolving Guild Hall: Progression unlocks new recruits and guild hall functionality, opening up new preparation, management, and optimization choices between encounters.

  • Save/Load and Autosave: Persistent guild progression with robust save workflows for long-form campaigns. Save anytime.

  • Readable Combat Intelligence: Raid frames, boss target panel, combat log, DPS/HPS meters, and threat panel keep the fight very legible.

  • Encounter Replays: Replay and review pulls to analyze execution, compare strategy changes, and prepare smarter next attempts.

  • Steam-Ready Integration: Achievements, Cloud Save Sync, Rich Presence support, and Steam Overlay.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC