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Landers

Demnächst

Stupid Cat LabsEntdeckt Sep 22, 2026

About the game

Steuere ein wendiges Kampfschiff durch gefährliches Gelände, erfülle Hochgeschwindigkeitsziele, zerstöre Gefahren am Boden, sammle versteckte Belohnungen und meistere präzises Fliegen in einer Einzelspieler-Actionkampagne, bei der Können, Schwung und Wiederspielwert im Mittelpunkt stehen.

Originalbeschreibung auf Steam

Take control of a versatile ship and push your flying skills to the limit in a fast-paced single-player action experience built around movement, control, and challenge.

Fly through dangerous environments, weave through tight terrain, destroy enemy targets, collect valuable orbs, and reach the goal before time runs out. Each chapter introduces new mechanics and new tests of skill, gradually expanding your abilities and demanding greater precision, smarter resource use, and better control of your ship.

Your ship is easy to pick up, but hard to master. Learn how to launch, land, boost, aim, roll, spin, and maneuver with confidence as the campaign evolves from guided training into increasingly demanding missions. Early chapters help you build mastery, while later stages combine traversal, combat, speed, and survival into layered challenges that reward practice and improvement.

Every chapter is designed for replayability, with performance-based goals, star ratings, hidden objectives, and faster completion times encouraging you to refine your route and improve your run. Whether you're chasing a clean finish, hunting secrets, or going back for a perfect score, there is always a reason to dive back in.

Features

  • Fast, responsive ship movement built around precision control

  • A handcrafted single-player campaign with chapter-based progression

  • A steady learning curve that introduces mechanics in a smooth, rewarding way

  • Mission variety focused on flying, collecting, combat, and objective completion

  • Performance-based goals, star ratings, and replay-driven progression

  • Hidden rewards and optional challenges for players who want mastery

  • Ground-based enemy threats that pressure your movement and decision-making

  • Designed around momentum, control, and satisfying improvement over time

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC