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Just a Clicker Game

近日発売

Mochi Fox Studios掲載日 Sep 21, 2026

About the game

エネルギーを獲得せよ。都市を築け。宇宙を消費せよ。Just a Clicker Gameは、効率を追い求めた末に現実そのものを壊してしまうかもしれない、ブラックユーモアあふれるインクリメンタル体験です。シミュレーションの不安定性を管理し、巨大なニューラルツリーをアンロックしましょう。そして忘れないでください。アヒル評議会はいつも見ています。

Steamの原文説明

Welcome to the Nexus. Please keep clicking.

Just a Clicker Game is an incremental simulation about energy, efficiency, and the eventual

consumption of everything you hold dear.

You are Operator 15. There were fourteen before you. Their sessions are still running.

Nobody will tell you what the energy is for. The number goes up. That has always been enough.

It's just a clicker game. Really. Don't look too closely at the "Simulated Screams" setting.

It's nothing. No features.

  • The loop. A hamster wheel, and eventually a machine that siphons Hawking radiation off the

edge of a black hole. Over 100 generators and click items, 16 People Points upgrades, and a

68-node Neural Tree — from "Sleepy Interns" to "Reality Anchors."

  • Rhythm, not speed. Click *in time* with the Nexus and it answers you. Miss, and it doesn't.

  • Instability. Push output and the simulation starts to fray. Most operators keep it low. The

Redline pays considerably better, for as long as you last in it.

  • A city that eats what it makes. Spend People Points on a living map where the ground itself

has opinions — veins that amplify, rifts that pay out in anomalies, and dead earth that will never

grow anything. Route the power. Decide who goes dark.

  • And somewhere in it, people. Residents with names, routes, and their own reasons to be out at

this hour. You can go down and walk among them, if you want to. They end.

  • Neural Reset. Give up everything you built for something you cannot spend. Then do it again,

further.

  • Markets for things that should not have prices. Waste, corruption, instability, debt — all of

it is spendable, if you are willing.

  • A Museum of Dead Iterations. Every run you finish leaves one object behind, labelled with what

you actually did in it. They accumulate. They are not only sentimental.

  • 69 transmissions across six chapters, filed in an Archive that shows you every gap it still

has. Most of them change how the game plays. A few change what it is.

  • 115 achievements. Twenty-six of them are not listed.

  • The Ducky Council is always watching. There are five of them. Their verdict is binding.

"The universe was not destroyed in a bang. It was simply... consumed. Efficiently."

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC