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Just a Clicker Game

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Mochi Fox StudiosDécouvert le Sep 21, 2026

About the game

Accumulez de l'énergie. Bâtissez une ville. Consumez l'univers. Just a Clicker Game est une expérience incrémentale à l'humour noir dans laquelle votre quête d'efficacité pourrait bien briser la réalité. Gérez l'instabilité de la simulation, débloquez l'immense Arbre neuronal et souvenez-vous : le Conseil des canetons vous observe en permanence.

Description d’origine sur Steam

Welcome to the Nexus. Please keep clicking.

Just a Clicker Game is an incremental simulation about energy, efficiency, and the eventual

consumption of everything you hold dear.

You are Operator 15. There were fourteen before you. Their sessions are still running.

Nobody will tell you what the energy is for. The number goes up. That has always been enough.

It's just a clicker game. Really. Don't look too closely at the "Simulated Screams" setting.

It's nothing. No features.

  • The loop. A hamster wheel, and eventually a machine that siphons Hawking radiation off the

edge of a black hole. Over 100 generators and click items, 16 People Points upgrades, and a

68-node Neural Tree — from "Sleepy Interns" to "Reality Anchors."

  • Rhythm, not speed. Click *in time* with the Nexus and it answers you. Miss, and it doesn't.

  • Instability. Push output and the simulation starts to fray. Most operators keep it low. The

Redline pays considerably better, for as long as you last in it.

  • A city that eats what it makes. Spend People Points on a living map where the ground itself

has opinions — veins that amplify, rifts that pay out in anomalies, and dead earth that will never

grow anything. Route the power. Decide who goes dark.

  • And somewhere in it, people. Residents with names, routes, and their own reasons to be out at

this hour. You can go down and walk among them, if you want to. They end.

  • Neural Reset. Give up everything you built for something you cannot spend. Then do it again,

further.

  • Markets for things that should not have prices. Waste, corruption, instability, debt — all of

it is spendable, if you are willing.

  • A Museum of Dead Iterations. Every run you finish leaves one object behind, labelled with what

you actually did in it. They accumulate. They are not only sentimental.

  • 69 transmissions across six chapters, filed in an Archive that shows you every gap it still

has. Most of them change how the game plays. A few change what it is.

  • 115 achievements. Twenty-six of them are not listed.

  • The Ducky Council is always watching. There are five of them. Their verdict is binding.

"The universe was not destroyed in a bang. It was simply... consumed. Efficiently."

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC