Just a Clicker Game
Próximamente
About the game
Consigue energía. Construye una ciudad. Consume el universo. Just a Clicker Game es una experiencia incremental cargada de humor negro en la que tu búsqueda de la eficiencia podría acabar rompiendo la realidad. Gestiona la inestabilidad de la simulación, desbloquea el enorme Árbol Neural y recuerda: el Consejo de los Patitos siempre está observando.
Descripción original de Steam
Welcome to the Nexus. Please keep clicking.
Just a Clicker Game is an incremental simulation about energy, efficiency, and the eventual
consumption of everything you hold dear.
You are Operator 15. There were fourteen before you. Their sessions are still running.
Nobody will tell you what the energy is for. The number goes up. That has always been enough.
It's just a clicker game. Really. Don't look too closely at the "Simulated Screams" setting.
It's nothing. No features.
The loop. A hamster wheel, and eventually a machine that siphons Hawking radiation off the
edge of a black hole. Over 100 generators and click items, 16 People Points upgrades, and a
68-node Neural Tree — from "Sleepy Interns" to "Reality Anchors."
Rhythm, not speed. Click *in time* with the Nexus and it answers you. Miss, and it doesn't.
Instability. Push output and the simulation starts to fray. Most operators keep it low. The
Redline pays considerably better, for as long as you last in it.
A city that eats what it makes. Spend People Points on a living map where the ground itself
has opinions — veins that amplify, rifts that pay out in anomalies, and dead earth that will never
grow anything. Route the power. Decide who goes dark.
And somewhere in it, people. Residents with names, routes, and their own reasons to be out at
this hour. You can go down and walk among them, if you want to. They end.
Neural Reset. Give up everything you built for something you cannot spend. Then do it again,
further.
Markets for things that should not have prices. Waste, corruption, instability, debt — all of
it is spendable, if you are willing.
A Museum of Dead Iterations. Every run you finish leaves one object behind, labelled with what
you actually did in it. They accumulate. They are not only sentimental.
69 transmissions across six chapters, filed in an Archive that shows you every gap it still
has. Most of them change how the game plays. A few change what it is.
115 achievements. Twenty-six of them are not listed.
The Ducky Council is always watching. There are five of them. Their verdict is binding.
"The universe was not destroyed in a bang. It was simply... consumed. Efficiently."






Información sobre la demo y el lanzamiento
Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC