TryNextGameНайдите следующую игру
RU
← Назад к играм

Loopfall

Есть демоверсия

Lukas KorbaДата обнаружения Oct 8, 2026

About the game

Хардкорная рефлекторная аркада. Две кнопки, три режима, один беспощадный неоновый туннель. Уворачивайтесь от бесконечных ворот, мчитесь в захватывающем заезде на время или лавируйте между минами-капсулами — покоряйте глобальные таблицы лидеров Steam на трассе, где всё решает мастерство, а не удача.

Оригинальное описание в Steam

One ball. One track. Two taps.

LOOPFALL is a physics-driven endless runner set inside a glowing neon tunnel. Tap left or right to nudge your ball through gates as the track spirals beneath you. Every tap carries real weight — master the rhythm of the curvature or die trying.

Three modes. One tunnel. No mercy.

GATES TO HELL — Endless gate-running. Each lap raises the stakes. Beat your personal best, then beat it again. Pure focus. Pure failure. Pure repeat.

PATH TO REDEMPTION — Time-attack frenzy. Hit electric gates for points, deploy shields, charge cadence and cannon. Variety bursts at every turn — no two runs look the same.

MINE FIELD — Survive the capsule mines. Ten seconds is easy. Ninety seconds without a shield is legendary.

Simple controls, deep mastery.

Left and right. That's the entire game. Arrow keys, A and D, the shoulder buttons on a controller — or click either half of the screen. No combos, no menus mid-run. The physics do the rest. Learn in seconds. Improve for weeks.

Built to replay.

Death is instant. Restarts are seamless. Runs last seconds or minutes — every session fits a coffee break. Chase your personal best or climb the global Steam leaderboards.

Skill-bound, not luck-bound.

Every run draws from the same hand-tuned set of formations, within the same bounds. No run is a gift, and no run is unfair. What varies is the order — what decides the score is you.

Features

  • Three game modes — Gates to Hell, Path to Redemption, Mine Field

  • Physics-driven impulse controls with real momentum

  • Procedurally generated neon tunnel at 60 FPS

  • Three-color contrast themes with the signature chromatic aberration aesthetic

  • 26 Steam achievements across all modes

  • 5 Steam leaderboards with global rank

  • Steam Cloud save sync

  • Full controller support, including Steam Deck

  • Streaming soundtrack with seamless track transitions

A decade in the making.

Born from a prototype in 2014 and refined for over a decade. This is the game that wouldn't leave my head. Now it won't leave yours.

Music — Created in collaboration with ElevenLabs.

Информация о демоверсии и выходе игры

При последней проверке найдена демоверсия в Steam. Перед загрузкой убедитесь на странице Steam, что она по-прежнему доступна в вашем регионе.

Демоверсия Steam, тестирование и ранний доступ: в чём разница?

Информация и изображения: Steam · Последняя проверка UTC