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Loopfall

Demonstração disponível

Lukas KorbaDescoberto Oct 8, 2026

About the game

Um arcade implacável de reflexos. Dois botões, três modos, um túnel de néon brutal. Esquiva-te de portões intermináveis, acelera num eletrizante contrarrelógio ou passa por entre minas em forma de cápsula — disputa os primeiros lugares das tabelas de classificação globais do Steam numa pista concebida para premiar a perícia, não a sorte.

Descrição original no Steam

One ball. One track. Two taps.

LOOPFALL is a physics-driven endless runner set inside a glowing neon tunnel. Tap left or right to nudge your ball through gates as the track spirals beneath you. Every tap carries real weight — master the rhythm of the curvature or die trying.

Three modes. One tunnel. No mercy.

GATES TO HELL — Endless gate-running. Each lap raises the stakes. Beat your personal best, then beat it again. Pure focus. Pure failure. Pure repeat.

PATH TO REDEMPTION — Time-attack frenzy. Hit electric gates for points, deploy shields, charge cadence and cannon. Variety bursts at every turn — no two runs look the same.

MINE FIELD — Survive the capsule mines. Ten seconds is easy. Ninety seconds without a shield is legendary.

Simple controls, deep mastery.

Left and right. That's the entire game. Arrow keys, A and D, the shoulder buttons on a controller — or click either half of the screen. No combos, no menus mid-run. The physics do the rest. Learn in seconds. Improve for weeks.

Built to replay.

Death is instant. Restarts are seamless. Runs last seconds or minutes — every session fits a coffee break. Chase your personal best or climb the global Steam leaderboards.

Skill-bound, not luck-bound.

Every run draws from the same hand-tuned set of formations, within the same bounds. No run is a gift, and no run is unfair. What varies is the order — what decides the score is you.

Features

  • Three game modes — Gates to Hell, Path to Redemption, Mine Field

  • Physics-driven impulse controls with real momentum

  • Procedurally generated neon tunnel at 60 FPS

  • Three-color contrast themes with the signature chromatic aberration aesthetic

  • 26 Steam achievements across all modes

  • 5 Steam leaderboards with global rank

  • Steam Cloud save sync

  • Full controller support, including Steam Deck

  • Streaming soundtrack with seamless track transitions

A decade in the making.

Born from a prototype in 2014 and refined for over a decade. This is the game that wouldn't leave my head. Now it won't leave yours.

Music — Created in collaboration with ElevenLabs.

Informações sobre a demo e o lançamento

Foi encontrada uma demo no Steam na última verificação. Antes de a descarregares, confirma no Steam se ainda está disponível na tua região.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC