Loopfall
体験版あり
About the game
反射神経が試されるハードコアなアーケードゲーム。ボタンは2つ、モードは3つ、そして容赦ないネオントンネルが1本。果てしなく続くゲートをかわし、刺激的なタイムアタックを駆け抜け、カプセル型地雷の間を縫って進め。運ではなく腕前がものをいうコースで、Steamの世界ランキング上位を目指そう。
Steamの原文説明
One ball. One track. Two taps.
LOOPFALL is a physics-driven endless runner set inside a glowing neon tunnel. Tap left or right to nudge your ball through gates as the track spirals beneath you. Every tap carries real weight — master the rhythm of the curvature or die trying.
Three modes. One tunnel. No mercy.
GATES TO HELL — Endless gate-running. Each lap raises the stakes. Beat your personal best, then beat it again. Pure focus. Pure failure. Pure repeat.
PATH TO REDEMPTION — Time-attack frenzy. Hit electric gates for points, deploy shields, charge cadence and cannon. Variety bursts at every turn — no two runs look the same.
MINE FIELD — Survive the capsule mines. Ten seconds is easy. Ninety seconds without a shield is legendary.
Simple controls, deep mastery.
Left and right. That's the entire game. Arrow keys, A and D, the shoulder buttons on a controller — or click either half of the screen. No combos, no menus mid-run. The physics do the rest. Learn in seconds. Improve for weeks.
Built to replay.
Death is instant. Restarts are seamless. Runs last seconds or minutes — every session fits a coffee break. Chase your personal best or climb the global Steam leaderboards.
Skill-bound, not luck-bound.
Every run draws from the same hand-tuned set of formations, within the same bounds. No run is a gift, and no run is unfair. What varies is the order — what decides the score is you.
Features
Three game modes — Gates to Hell, Path to Redemption, Mine Field
Physics-driven impulse controls with real momentum
Procedurally generated neon tunnel at 60 FPS
Three-color contrast themes with the signature chromatic aberration aesthetic
26 Steam achievements across all modes
5 Steam leaderboards with global rank
Steam Cloud save sync
Full controller support, including Steam Deck
Streaming soundtrack with seamless track transitions
A decade in the making.
Born from a prototype in 2014 and refined for over a decade. This is the game that wouldn't leave my head. Now it won't leave yours.
Music — Created in collaboration with ElevenLabs.






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