TryNextGameTrova il tuo prossimo gioco
IT
← Torna alle scoperte

Loopfall

Demo disponibile

Lukas KorbaScoperto Oct 8, 2026

About the game

Un arcade hardcore basato sui riflessi. Due pulsanti, tre modalità, uno spietato tunnel al neon. Schiva portali senza fine, sfreccia in un'elettrizzante prova a tempo o infilati tra mine a capsula: scala le classifiche globali di Steam su un tracciato progettato per premiare l'abilità, non la fortuna.

Descrizione originale su Steam

One ball. One track. Two taps.

LOOPFALL is a physics-driven endless runner set inside a glowing neon tunnel. Tap left or right to nudge your ball through gates as the track spirals beneath you. Every tap carries real weight — master the rhythm of the curvature or die trying.

Three modes. One tunnel. No mercy.

GATES TO HELL — Endless gate-running. Each lap raises the stakes. Beat your personal best, then beat it again. Pure focus. Pure failure. Pure repeat.

PATH TO REDEMPTION — Time-attack frenzy. Hit electric gates for points, deploy shields, charge cadence and cannon. Variety bursts at every turn — no two runs look the same.

MINE FIELD — Survive the capsule mines. Ten seconds is easy. Ninety seconds without a shield is legendary.

Simple controls, deep mastery.

Left and right. That's the entire game. Arrow keys, A and D, the shoulder buttons on a controller — or click either half of the screen. No combos, no menus mid-run. The physics do the rest. Learn in seconds. Improve for weeks.

Built to replay.

Death is instant. Restarts are seamless. Runs last seconds or minutes — every session fits a coffee break. Chase your personal best or climb the global Steam leaderboards.

Skill-bound, not luck-bound.

Every run draws from the same hand-tuned set of formations, within the same bounds. No run is a gift, and no run is unfair. What varies is the order — what decides the score is you.

Features

  • Three game modes — Gates to Hell, Path to Redemption, Mine Field

  • Physics-driven impulse controls with real momentum

  • Procedurally generated neon tunnel at 60 FPS

  • Three-color contrast themes with the signature chromatic aberration aesthetic

  • 26 Steam achievements across all modes

  • 5 Steam leaderboards with global rank

  • Steam Cloud save sync

  • Full controller support, including Steam Deck

  • Streaming soundtrack with seamless track transitions

A decade in the making.

Born from a prototype in 2014 and refined for over a decade. This is the game that wouldn't leave my head. Now it won't leave yours.

Music — Created in collaboration with ElevenLabs.

Informazioni sulla demo e sull’uscita

Durante l’ultimo controllo è stata trovata una demo su Steam. Prima di scaricarla, verifica su Steam che sia ancora disponibile nella tua regione.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC