Synapse Idle
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About the game
Développez un réseau neuronal en 3D à partir d’un seul neurone. Des ouvriers transportent l’énergie le long de voies lumineuses, les bâtiments amplifient chaque signal qui les traverse et un arbre de compétences à 100 nœuds transforme l’évolution de votre synapse. Un jeu idle progressif et apaisant où vous contemplez l’épanouissement de la complexité, teintée des couleurs de votre choix.
Description d’origine sur Steam
■ Watching Is the Reward
Synapse Idle is a relaxing incremental idle game.
Nothing chases you. Nothing fails. Nothing fights back.
A 3D neural network radiating from a core, workers shuttling along its paths,
and shockwaves rippling each time a signal passes — that view itself is the point.
■ Room for Strategy
Close paths offer fast round-trips; distant paths carry denser resources.
Where you place a building on a path changes how it feels,
and buildings on the same path can amplify each other's effects.
How deep you optimize is up to you — a rough layout still grows the network.
■ A 100-Node Growth Tree
The core hosts a skill tree across three branches: WORKER / BUILDING / NETWORK.
Filler nodes for small stackable bonuses, Notable nodes for unique mid-size effects,
Gate nodes that open new content, and Keystones that rewrite the rules of the game —
grow your network across all 100 nodes.
■ Your Synapse, Your Aesthetic
Color-pick paths, workers, buildings, and backgrounds however you like.
The core's appearance is composed of Outer / Outline / Inner parts — pick from 14 presets in total.
Path-line shaders come in 4 styles too — Pulse Flow, Gradient, Dashed, and more.
Slowly, but inevitably, it grows.
Until your synapse is in full bloom — enjoy.





Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC