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Hordes Of War

即将推出

Brent Spicer收录日期 Sep 15, 2026

About the game

在一个鲜活的世界中展开大规模团队奇幻战争。选择阵营、精通120多个职业、围攻城堡、收集资源,并将战线推进至10个王国。每一场战斗都会改变地图——在这场无休止且瞬息万变的战争中,为彻底征服而战。

Steam 原始说明

Player Testers Needed

Playtesters Wanted ⚔️

Join the war early and help shape HORDES OF WAR! Fight in massive battles, test classes, and give feedback.

Rewards: Platinum Classes + Early Access Beta
Jump in now and become a founding player!

Check the Discord Announcements for more details!


About the Game

HORDES OF WAR

Is a team-based fantasy war game where set in Ossengard 10 races and over 120 character classes battle for total control of a living, war-torn world. A long standing perpetual war...

Two factions stand against each other:

The Dawnguard Order (West)

Dwarves

Men

Wood Elves

Barbarians

The Umbral Horde (East)

Orcs

Goblins

Ogres

Dark Elves

Skeletons

Each faction fights to conquer all 10 kingdoms across the continent.

CORE GAMEPLAY,

The War Begins – The Great Divide,

Every campaign begins in the Great Divide, a massive mountain battlefield separating East and West.

The winning team becomes the attacking force,

The losing team becomes the defenders,

Territory Conquest System

After each victory:

The winning team votes on which connected enemy territory to invade next,

Battles progress across a persistent world map,

Every win pushes your faction deeper into enemy lands,

Siege-Based Warfare

Each territory contains:

Multiple castles,

A final HQ stronghold,

Attackers:

Spawn at a forward HQ base camp,

Push through castles one at a time,

Defenders:

Spawn at their most forward castle,

Fall back as each castle is lost,

Only one castle can be attacked at a time to keep battles focused and strategic.

---

Victory Conditions

Attackers win by:

Capturing all castles and the HQ,

Defenders win by:

Holding the line,

Retaking lost castles,

Destroying the attacker’s HQ,

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RESOURCE SYSTEM

Each realm contains capturable resource zones:

Mines → Iron,

Logging Camps → Wood,

Farms → Food,

These resources are critical to winning the battle.

---

CLASS-BASED STRATEGY

Special classes use resources to shape the battlefield:

Engineers

Build siege weapons,

Place ladders, barriers, and traps,

Commanders

Deploy forward spawn camps,

Create flanking opportunities,

Healers

Heal allies using resources,

Sustain frontline pushes,

CASTLE UPGRADES & DEFENSES

Teams can spend resources to fortify their positions:

Upgrade gates (Wood → Reinforced Steel),

Hire NPC defenders:,

Wall Archers

Ground Units,

Strengthen castle defenses,

 

GOLD & CLASS PROGRESSION:

Players earn Gold from kills,

Different classes are worth different amounts,

Gold is used to unlock and play new character classes,

With over 120 classes, players can constantly evolve their playstyle

---

WHAT MAKES OSSENGARD UNIQUE:

Massive team-based siege warfare,

A persistent world map shaped by player decisions,

Deep resource and class strategy,

10 unique races fighting across 10 kingdoms,

Every match directly impacts the ongoing war,

---

WE ARE LOOKING FOR PLAYTESTERS

We’re looking for players who:

Love fantasy, warfare, and large-scale battles,

Enjoy teamwork, strategy, and progression,

Want to help shape a game from the ground up,

---

EARLY TESTER REWARDS,

Direct input on development,

Early access to new features,

“Founding Player” recognition,

---

The war for Ossengard has begun…

Choose your side. Conquer the realms.

试玩版与发售信息

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