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Hordes Of War

近日発売

Brent Spicer掲載日 Sep 15, 2026

About the game

生きた世界を舞台に繰り広げられる、大規模なチーム制ファンタジー戦争。勢力を選び、120以上のクラスを極め、城を包囲し、資源を集め、10の王国にまたがる前線を押し進めよう。すべての戦いがマップを変えていく――終わりなく変化し続ける戦争で、完全制覇を目指して戦え。

Steamの原文説明

Player Testers Needed

Playtesters Wanted ⚔️

Join the war early and help shape HORDES OF WAR! Fight in massive battles, test classes, and give feedback.

Rewards: Platinum Classes + Early Access Beta
Jump in now and become a founding player!

Check the Discord Announcements for more details!


About the Game

HORDES OF WAR

Is a team-based fantasy war game where set in Ossengard 10 races and over 120 character classes battle for total control of a living, war-torn world. A long standing perpetual war...

Two factions stand against each other:

The Dawnguard Order (West)

Dwarves

Men

Wood Elves

Barbarians

The Umbral Horde (East)

Orcs

Goblins

Ogres

Dark Elves

Skeletons

Each faction fights to conquer all 10 kingdoms across the continent.

CORE GAMEPLAY,

The War Begins – The Great Divide,

Every campaign begins in the Great Divide, a massive mountain battlefield separating East and West.

The winning team becomes the attacking force,

The losing team becomes the defenders,

Territory Conquest System

After each victory:

The winning team votes on which connected enemy territory to invade next,

Battles progress across a persistent world map,

Every win pushes your faction deeper into enemy lands,

Siege-Based Warfare

Each territory contains:

Multiple castles,

A final HQ stronghold,

Attackers:

Spawn at a forward HQ base camp,

Push through castles one at a time,

Defenders:

Spawn at their most forward castle,

Fall back as each castle is lost,

Only one castle can be attacked at a time to keep battles focused and strategic.

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Victory Conditions

Attackers win by:

Capturing all castles and the HQ,

Defenders win by:

Holding the line,

Retaking lost castles,

Destroying the attacker’s HQ,

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RESOURCE SYSTEM

Each realm contains capturable resource zones:

Mines → Iron,

Logging Camps → Wood,

Farms → Food,

These resources are critical to winning the battle.

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CLASS-BASED STRATEGY

Special classes use resources to shape the battlefield:

Engineers

Build siege weapons,

Place ladders, barriers, and traps,

Commanders

Deploy forward spawn camps,

Create flanking opportunities,

Healers

Heal allies using resources,

Sustain frontline pushes,

CASTLE UPGRADES & DEFENSES

Teams can spend resources to fortify their positions:

Upgrade gates (Wood → Reinforced Steel),

Hire NPC defenders:,

Wall Archers

Ground Units,

Strengthen castle defenses,

 

GOLD & CLASS PROGRESSION:

Players earn Gold from kills,

Different classes are worth different amounts,

Gold is used to unlock and play new character classes,

With over 120 classes, players can constantly evolve their playstyle

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WHAT MAKES OSSENGARD UNIQUE:

Massive team-based siege warfare,

A persistent world map shaped by player decisions,

Deep resource and class strategy,

10 unique races fighting across 10 kingdoms,

Every match directly impacts the ongoing war,

---

WE ARE LOOKING FOR PLAYTESTERS

We’re looking for players who:

Love fantasy, warfare, and large-scale battles,

Enjoy teamwork, strategy, and progression,

Want to help shape a game from the ground up,

---

EARLY TESTER REWARDS,

Direct input on development,

Early access to new features,

“Founding Player” recognition,

---

The war for Ossengard has begun…

Choose your side. Conquer the realms.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC