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Drowning Dream

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Asleep StudioDécouvert le Sep 21, 2026

About the game

Un jeu d'exploration dreamcore à la première personne. Parcourez des piscines carrelées, des villes désertes et des gares au-dessus des nuages. Prenez des photos, montez à bord des tramways, jouez de la guitare ou sur les bornes d'arcade, ou contentez-vous de vous asseoir et d'écouter. Aucun ennemi, aucune poursuite, aucun sursaut provoqué. Seulement vous, perdu dans votre propre rêve.

Description d’origine sur Steam

Drowning in your dream

Step into a dream you don’t quite remember having. Drowning Dream is a first-person dreamcore, liminal-space exploration game built around atmosphere, composition, and the quiet tension of the in-between.

Wander through architecturally strange, aesthetically curated spaces—hallways that feel too long, rooms that feel staged, places that seem familiar in the way dreams are familiar. Cinematic lighting, carefully framed camera movement, and artistic level design turn simple walking into something closer to drifting through an art gallery you can get lost inside.

There’s no combat. No monsters chasing you. No sudden jump scares. Just you, the space, and the feeling it leaves behind—sometimes calm and meditative, sometimes unsettling in a way you can’t quite explain.

Explore at your own pace, follow your curiosity, and let the dream unfold the way it wants to.

Things to do while you are there

  • Take photos. Find the camera and keep it. Photos save as real image files on your PC. Collect lenses and filters along the way.

  • Ride the trams. Trams wait at platforms above the clouds and carry you between areas.

  • Play the arcade. The cabinets run games made for this world.

  • Play the guitar. Pick it up and play freely, or follow one of the rhythm songs.

  • Sit, sleep, swim. Sit on chairs and lie down on beds. Wade through shallow pools and swim in deep ones.

  • Fall and rewind. Fall into the void and the world rewinds like a VHS tape.

Features

  • Dreamcore / liminal environments focused on mood and visual storytelling

  • Aesthetic, gallery-like level design made for slow exploration

  • Cinematic lighting and camera feel to enhance immersion

  • Relaxing, strange, and quietly intense—without horror chase mechanics

  • No enemies, no jump scares—just the space and your experience of it

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC