Smawverse
Есть демоверсия
About the game
Рубите восставших мертвецов в этом мрачном фэнтезийном roguelike в жанре bullet heaven. Вы — Смо, бездомный кот, перекованный в железе, чтобы вернуть королевство, уничтоженное собственным хранителем. Преклоните колени у девяти святилищ пророков и сочетайте их благословения в сборках, способных очистить весь экран. Как долго вы продержитесь?
Оригинальное описание в Steam
Smawverse is a dark fantasy bullet heaven, a survivor-like roguelite where your weapons fight for you. You play a stray cat reforged in iron, carving through the undead wreck of a kingdom that fell to its own keeper. Built in Unreal Engine 5.
Pray to the Nine
Nine prophets once held the kingdom together. Now they meditate in stone. Kneel at their shrines and they loan you a fragment of the power that was once theirs.
Nine prophets, each a distinct element: fire, frost, plague, shadow, arcane, and more.
Choose blessings as you level mid-run. No two runs play the same.
Forty-plus blessings to discover across the Nine.
Stack them deep enough and one cat becomes a screen-clearing storm.
Survive the Unmade
The kingdom's own keeper raised its dead and struck the living from the page. What remains wants you gone.
The streets never repeat. The city is laid out differently every time you enter it.
Hordes that escalate with the Danger clock until the screen is a wall of enemies.
Eight weapons, each a completely different playstyle.
Bosses that end your run if you built wrong.
Permadeath. The blessings return when you fall. You rise again sharper.
Grow Between Runs
Death is not the end of progress. Everything you earn carries forward into the next descent, and the hideout is where you spend it: the last standing corner of a fallen street, every station working.
Prophet Skill Tree: a deep passive tree with a chapter for every prophet. Earn Prophet experience from the shrines you favor and spend Talent Scrolls from bosses on build-defining keystones.
The Testament: an end-game tree of its own. Run two prophets together and write a page that belongs to the pair, with spells neither prophet has alone.
Weapon Mastery: every weapon levels on its own the more you fight with it, unlocking support nodes and a signature keystone.
The Cipher Station: some loot drops with affixes you cannot read. Start deciphering and there is no backing out. You commit, then choose between the original roll and a hidden alternate. Whichever you keep comes out stronger.
Capes: unlock a wardrobe of prophet-themed cloaks by mastering each prophet. Some carry a small edge in battle.
A hideout that restores as you progress, plus a stash that carries between runs, objectives across four chapters, and the Stone of Legends: leaderboards across four difficulties.
The Story, For Those Who Want It
There was a kingdom called the Daughter of the Sea. Its strength was not armies. It was nine prophets, one sacred scripture called the Word, and a people who fed each other's cats. The man who kept the Word wanted the power it would never give him. So he took it, and he unmade the kingdom with it. The prophets had one failsafe left: a word that could never be written, and a stray cat to carry it. That cat is you.
One cat. Nine prophets. A stolen scripture and the thing that took it. Take back the Word.






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