Gladiator's Revenge
Demo available
About the game
A roguelite where you are the gladiator. Pick one of nine fighters, each with a strength and a weakness. Walk the map, choose your fights and rise from slave to champion. Every win brings a new skill. Buy armor you can see on your fighter, and find 100+ items that change how you fight.
Original Steam description
Gladiator's Revenge is a roguelite where you are the gladiator. You start as a slave with a sword. Walk the map, choose your fights, and get stronger with every win: new skills, better armor, strange items. Lose a fight and you lose a life. Lose your last life and the run is over. Then you pick a gladiator and go again.
Fights you can read
Real-time 2D fights against one enemy, a pair or a whole wave. Every thrown knife and rock flies the same arc: jump over it, bend under it, or take the hit. Toss an enemy into the air, kick sand at him, dash through him, or raise your shield. Stuns, slows and armor show over every fighter, so you always see why you won or lost.
Nine gladiators, each with a catch
The Giant hits 50% harder and knocks enemies further. He is also 40% bigger, so he is easier to hit.
Tiny is a third smaller and harder to hit, but deals 25% less damage.
The Twins fight as two, mirroring every move, but have only three skill slots.
The Wild never wears armor, but gets more health from every point of Vitality.
The Old starts with 10 extra stat points, but cannot bend.
Four more are waiting. In the free demo you play the Classic.
A new build every run
After every win, learn a new skill or upgrade one: 15 skills, four slots.
Spend stat points on Melee Strength, Ranged Strength, Movement Speed, Defence, Vitality and Charisma.
Buy armor piece by piece. Every piece shows on your gladiator.
Find 100+ items that change the rules.
A few of them:
Blood Price: your skills cost health, but recharge three times faster.
Vow of Few: keep only two skills. They hit twice as hard.
Return to Sender: bend to catch a thrown knife, then throw it back.
Chained Gladiator: you can no longer jump or bend, but nothing can stun you or knock you back.
Walk the map, choose your fights
Each chapter is a map you walk. Your next opponents walk there too, so you see who you will fight before the fight starts. Elite fights are harder and pay more. Every chapter has a boss and an arena of timed waves, and winning either one lets you pick an item. Between fights, visit the armor shop, the magic shop and the potion shop. From Chapter 2 you can also climb the rooftops, under falling rocks and knives, for one more item.
Every run counts
Four chapters, from Slave to Champion.
51 achievements. Each one unlocks a new item for your next runs.
Three challenge levels for every gladiator: copper, silver and gold.
At the end of a run, one page shows it all: fights won, enemies killed, your biggest hit, your favorite skill and more.
Made by one developer
Hand-drawn fighters. 25 languages. Full controller support, and keys you can rebind. The game saves every time you return to the map, so you can stop at any time.
Gladiator's Revenge is made by one developer at Dash Games. Tell me what you think in the Community Hub. I read everything.






Demo and release information
A Steam demo was found at the latest check. Confirm it is still available in your region on Steam before downloading.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC